Difference between revisions of "Bethesda Tutorial Lights and FX"

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=Lighting Templates and Imagespaces=
=Lighting Templates and Imagespaces=


Another important element behind establishing the correct mood for your interior will be choosing the most appropriate lighting template and worldspace.
Another important element behind establishing the correct mood for your interior will be choosing the most appropriate '''[[Lighting Template]]''' and worldspace.


To set the lighting template in a cell, right-click on the cell name in the [[Cell View]] window and select "''Edit''", or go to '''World > Cells''' from the main menu and manually navigate to ''LokirsTomb''.  Click on the "Lighting" tab ''(Fig 8.4a)''. Here you can change the lighting template here to see what kind of effect it has on the scene in the render window.  
To set the lighting template in a cell, right-click on the cell name in the [[Cell View]] window and select "''Edit''", or go to '''World > Cells''' from the main menu and manually navigate to ''LokirsTomb''.  Click on the "Lighting" tab ''(Fig 8.4a)''. Here you can change the lighting template here to see what kind of effect it has on the scene in the render window.  
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{{InDepth|Changing the ambient color of a template won't do anything immediately noticeable. This value is used in the "'''Directional Ambient Lighting'''" tab. If you click the "Set From Ambient" button, the colors will all update to reflect the color chosen in the ambient color on the lighting tab.}}
{{InDepth|Changing the ambient color of a template won't do anything immediately noticeable. This value is used in the "'''Directional Ambient Lighting'''" tab. If you click the "Set From Ambient" button, the colors will all update to reflect the color chosen in the ambient color on the lighting tab.}}


With the template is set, we can set the '''Imagespace'''. This can be set in the "ImageSpace" dropdown menu on the "Common Data" tab in the cell window. In most cases, this is set to "DefaultImageSpaceDungeon" because we can control the color and lighting more just by changing the lights and colors. We can do some more exaggerated things by using imagespaces as seen in "AzurasStarImageSpace" with the increased depth of field or in "FrostmereCryptImageSpace" with desaturation and increased contrast. '''"Fig.12"''' '''"Fig. 13"'''
With the template is set, we can set the '''[[ImageSpace]]'''. This can be set in the "ImageSpace" dropdown menu on the "Common Data" tab in the cell window. In most cases, this is set to "DefaultImageSpaceDungeon" because we can control the color and lighting more just by changing the lights and colors. We can do some more exaggerated things by using imagespaces as seen in "AzurasStarImageSpace" with the increased depth of field or in "FrostmereCryptImageSpace" with desaturation and increased contrast. '''"Fig.12"''' '''"Fig. 13"'''


<gallery widths="350" heights="340" perrow="2">
<gallery widths="350" heights="340" perrow="2">
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