Difference between revisions of "Bethesda Tutorial Scenes"

75 bytes added ,  06:38, 27 January 2015
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=Additional Functionality=
=Additional Functionality=
New Phases can be added at the beginning of a scene as well as at the end.
It's possible to add scripts to a scene's beginning or end by clicking "Edit Data" at the top of the tab. You can even double-click on a phase title and put scripts at the beginning and end of individual phases. As you might imagine, this opens up a lot of pretty complicated behavior and functionality. In fact, there are quests in Skyrim that are little more than scenes with scripts firing at appropriate phases.  
It's possible to add scripts to a scene's beginning or end by clicking "Edit Data" at the top of the tab. You can even double-click on a phase title and put scripts at the beginning and end of individual phases. As you might imagine, this opens up a lot of pretty complicated behavior and functionality. In fact, there are quests in Skyrim that are little more than scenes with scripts firing at appropriate phases.  


Finally, the rule about "all actions must complete before a phase finishes" can even be broken. That is the default, but if you look in the scene window, you can see that it's also possible to set conditions which will end the particular phase.  
Finally, the rule about "all actions must complete before a phase finishes" can even be broken. That is the default, but if you look in the scene window, you can see that it's also possible to set conditions which will end the particular phase.


=Caveats=
=Caveats=
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