Difference between revisions of "Bethesda Tutorial World Hookup"

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{{ProTip|You "may" need to press '''F5''' to load the render window if it looks like everything didn't load in correctly.  This can sometimes happen in both Interior and Exterior cells.  You will also need to press '''F5''' to load cells in the exterior if you want to explore around in the editor.}}
{{ProTip|You "may" need to press '''F5''' to load the render window if it looks like everything didn't load in correctly.  This can sometimes happen in both Interior and Exterior cells.  You will also need to press '''F5''' to load cells in the exterior if you want to explore around in the editor.}}
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Your '''Render Window''' will then load the cell at those coordinates, which is just across the river from Whiterun.  Once it's done loading you will notice that a cell named '''Wilderness''' is now highlighted with a dull grey color in the '''Cell View''' window's cell list, most likely just below the '''SnowFX''' cell.  Verify this is the correct cell by checking that its coordinates are indeed '''3, -11'''.  You may need to scroll the list to the right some just to be sure.  If it is, then select the cell in the list, hit '''F2''' to rename the cell and change it's name to "'''LokirsTombExterior'''" since this is where we will put our dungeon entrance.
Your '''Render Window''' will then load the cell at those coordinates, which is just across the river from Riverwood.  Once it's done loading you will notice that a cell named '''Wilderness''' is now highlighted with a dull grey color in the '''Cell View''' window's cell list, most likely just below the '''SnowFX''' cell.  Verify this is the correct cell by checking that its coordinates are indeed '''3, -11'''.  You may need to scroll the list to the right some just to be sure.  If it is, then select the cell in the list, hit '''F2''' to rename the cell and change it's name to "'''LokirsTombExterior'''" since this is where we will put our dungeon entrance.
[[image:LokirsTombExterior.jpg|left|thumb|Lokir's Tomb Exterior]]
[[image:LokirsTombExterior.jpg|left|thumb|Lokir's Tomb Exterior]]
Now use the pieces '''NorDwelling02ExtBaseC''', '''NorDwelling02ExtBaseB''' and a '''NorDoorSmLoad02''' to create an entrance that looks like the image to the left.
Now use the pieces '''NorDwelling02ExtBaseC''', '''NorDwelling02ExtBaseB''' and a '''NorDoorSmLoad02''' to create an entrance that looks like the image to the left.
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==Naming your cell and placing a Map Marker==
==Naming your cell and placing a Map Marker==
[[image:LokirsTombMapMarker.jpg|left|thumb|Map Marker placed and Link-Ref'd to an XMarkerHeading for better Fast Travel Placement of the player.]]
[[image:LokirsTombMapMarker.jpg|left|thumb|Map Marker placed and Link-Ref'd to an XMarkerHeading for better Fast Travel Placement of the player.]]
The last thing you want to do is name your cell, and place a Map Marker so the player can discover it.   
The last thing you want to do is name your cell, and place a [[Map Marker]] so the player can discover it on a subsequent visit to the location.   


To name the cell just right click on your cell in the '''Interiors''' cell list in the '''Cell View''' window and click '''Edit'''.  Click the '''Interior Data''' tab and then type "'''Lokir's Tomb'''" in the '''Name''' text box.  Click '''OK''' and your dungeon will now have a name while in game.
To name the cell just right click on your cell in the '''Interiors''' cell list in the '''Cell View''' window and click '''Edit'''.  Click the '''Interior Data''' tab and then type "'''Lokir's Tomb'''" in the '''Name''' text box.  Click '''OK''' and your dungeon will now have a name while in game.
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