Difference between revisions of "Category:Getting Started/ru"

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{{PageTitle|Категория: Первые шаги (русская версия)}}
{{Tutorial Index/ru
{{Tutorial Index/ru
|titlename=Первые шаги
|titlename=Первые шаги
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|chapter=1
|chapter=1
}}
}}
=Overview=
=Вступление=
This first chapter of the tutorial series will go over the basics of getting up and running with the Creation Kit:
Это первая глава в серии, описывающей основы работы с Creation Kit:


The reader will learn:
Ты узнаешь:
* How to install the Creation Kit
* Как установить Creation Kit
* How to create and save a plugin (main mod data file)
* Как создать и сохранить плагин (главный файл мода)
* How to load a plugin into the game
* Как подключить плагин к игре


=Installing the Creation Kit=
=Установка Creation Kit=
[[Image:SteamCreationKit.jpg|thumb|right|Locating the Creation Kit in Steam Tools]]
[[Image:SteamCreationKit.jpg|thumb|right|Местонахождение Creation Kit в инструментах Steam]]


Whether you have ambitious mod plans, a simple tweak idea, or just want to fool around, you'll need to install the Creation Kit first.  You can download the Creation Kit directly from [http://store.steampowered.com/about/ Steam], which requires a Steam Account with a [http://store.steampowered.com/app/72850/ copy of Skyrim].
Whether you have ambitious mod plans, a simple tweak idea, or just want to fool around, you'll need to install the Creation Kit first.  You can download the Creation Kit directly from [http://store.steampowered.com/about/ Steam], which requires a Steam Account with a [http://store.steampowered.com/app/72850/ copy of Skyrim].
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{{InDepth|Loading multiple plugins can introduce conflicts.  For example, if you load two mods which customize ''EncTrollFrost'', only one of those mods will be permitted to "win".  Generally, this is the last-loaded plugin, making load order an important consideration for larger mod projects or playing with several mods active at once.}}
{{InDepth|Loading multiple plugins can introduce conflicts.  For example, if you load two mods which customize ''EncTrollFrost'', only one of those mods will be permitted to "win".  Generally, this is the last-loaded plugin, making load order an important consideration for larger mod projects or playing with several mods active at once.}}


=Creating Your First Plugin=
=Создание первого плагина=
When the editor starts up for the first time, there will be no data loaded. You'll probably want to use the Skyrim.esm file as your plugin's master file, so you should load it first. (The plugin that you're creating will '''not''' overwrite the master file.) To get started, navigate to '''Files>Data''' from the main toolbar. You should see a dialog box similar to Fig. 1, shown below. Double-click the Skyrim.esm master file for loading, so that it has an "X" in the box on its left. Then click '''OK'''. Skyrim.esm will take some time to load. Be patient, as this process can take a minute or two, depending on your hardware.
When the editor starts up for the first time, there will be no data loaded. You'll probably want to use the Skyrim.esm file as your plugin's master file, so you should load it first. (The plugin that you're creating will '''not''' overwrite the master file.) To get started, navigate to '''Files>Data''' from the main toolbar. You should see a dialog box similar to Fig. 1, shown below. Double-click the Skyrim.esm master file for loading, so that it has an "X" in the box on its left. Then click '''OK'''. Skyrim.esm will take some time to load. Be patient, as this process can take a minute or two, depending on your hardware.


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</gallery>


=Loading Your Plugin in the Game=
=Подключение плагина к игре=
Even though your plugin is currently empty, let's go over how to load it up in-game.
Even though your plugin is currently empty, let's go over how to load it up in-game.


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</gallery>


=What Now?=
=Что дальше?=
Once you have the Creation Kit installed and running, you're ready to start modding.  If you have experience with previous modding tools for Bethesda Game Studios games such as Morrowind, Oblivion or Fallout 3, you may want to spend some time simply exploring the tool to see what's new and what's familiar.  You may also like to look over our [[What's New?]] page for an overview.
Once you have the Creation Kit installed and running, you're ready to start modding.  If you have experience with previous modding tools for Bethesda Game Studios games such as Morrowind, Oblivion or Fallout 3, you may want to spend some time simply exploring the tool to see what's new and what's familiar.  You may also like to look over our [[What's New?]] page for an overview.


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