Difference between revisions of "Category:Radiant Story"

No change in size ,  15:29, 12 February 2012
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→‎Aliases: Fixed typo.
imported>Cipscis
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imported>Sirtaj
m (→‎Aliases: Fixed typo.)
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If the game was a movie, then the Quest would be the screenplay, its aliases would be the roles, props, and locations, and the game would be a procrastinating producer who could decide just as the movie starts rolling, which actor to cast for each role, which item would become each prop, and which locations to use.
If the game was a movie, then the Quest would be the screenplay, its aliases would be the roles, props, and locations, and the game would be a procrastinating producer who could decide just as the movie starts rolling, which actor to cast for each role, which item would become each prop, and which locations to use.


[[:Category:Dialogue|Dialgoue]] can be conditioned for aliases rather than specific NPCs, and [[:Category:Packages|Packages]] can be given to aliases rather than specific NPCs, so that any actor can "step into the role" of an alias in a quest.
[[:Category:Dialogue|Dialogue]] can be conditioned for aliases rather than specific NPCs, and [[:Category:Packages|Packages]] can be given to aliases rather than specific NPCs, so that any actor can "step into the role" of an alias in a quest.


Note: Aliases can be, and often are, predefined. But they can be dynamic, and even in very controlled stories, like the Main Quest, or Guild quest lines, aspects of certain stories are dynamic.
Note: Aliases can be, and often are, predefined. But they can be dynamic, and even in very controlled stories, like the Main Quest, or Guild quest lines, aspects of certain stories are dynamic.
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