Difference between revisions of "Category:Radiant Story"
Jump to navigation
Jump to search
m
→Aliases: Fixed typo.
imported>Cipscis m (→Where to start?: Fixed typo: decontruct -> deconstruct) |
imported>Sirtaj m (→Aliases: Fixed typo.) |
||
Line 10: | Line 10: | ||
If the game was a movie, then the Quest would be the screenplay, its aliases would be the roles, props, and locations, and the game would be a procrastinating producer who could decide just as the movie starts rolling, which actor to cast for each role, which item would become each prop, and which locations to use. | If the game was a movie, then the Quest would be the screenplay, its aliases would be the roles, props, and locations, and the game would be a procrastinating producer who could decide just as the movie starts rolling, which actor to cast for each role, which item would become each prop, and which locations to use. | ||
[[:Category:Dialogue| | [[:Category:Dialogue|Dialogue]] can be conditioned for aliases rather than specific NPCs, and [[:Category:Packages|Packages]] can be given to aliases rather than specific NPCs, so that any actor can "step into the role" of an alias in a quest. | ||
Note: Aliases can be, and often are, predefined. But they can be dynamic, and even in very controlled stories, like the Main Quest, or Guild quest lines, aspects of certain stories are dynamic. | Note: Aliases can be, and often are, predefined. But they can be dynamic, and even in very controlled stories, like the Main Quest, or Guild quest lines, aspects of certain stories are dynamic. |