Difference between revisions of "Category:Radiant Story"

Fixed extra word that didn't belong
m (→‎Story Manager: Made minor grammatical corrections and changed the reference of the player from the presumed masculine pronoun "he/him" to a more universal or ambiguous pronoun of "them/they".)
(Fixed extra word that didn't belong)
 
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*If the player drops a weapon on the ground, find a nearby guard to come and scold the player for leaving dangerous items laying around
*If the player drops a weapon on the ground, find a nearby guard to come and scold the player for leaving dangerous items laying around


As you can see, '''Radiant Story''' is a power tool for making a quest or scene and leaving certain details nebulous (its location, its quest target, its quest giver, etc.) to be filled in later - it is helpful for directing players to a place they haven't been before, and it can also be used to generate world reactions that respond to things the player has done or involving NPCs the that are important to the player.
As you can see, '''Radiant Story''' is a power tool for making a quest or scene and leaving certain details nebulous (its location, its quest target, its quest giver, etc.) to be filled in later - it is helpful for directing players to a place they haven't been before, and it can also be used to generate world reactions that respond to things the player has done or involving NPCs that are important to the player.


=Components=
=Components=
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