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imported>Eishunsama |
Pandapanda (talk | contribs) m (→Story Manager: Made minor grammatical corrections and changed the reference of the player from the presumed masculine pronoun "he/him" to a more universal or ambiguous pronoun of "them/they".) |
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The heart of the Radiant Story system is the [[Story Manager]]. It is a [[SM_Event_Node|nested node tree]] that holds all of the radiant story quests and is used to determine which quest or quests are started as a result of receiving a [[:Category:Story_Manager_Events|Story Manager Event]] from the game. | The heart of the Radiant Story system is the [[Story Manager]]. It is a [[SM_Event_Node|nested node tree]] that holds all of the radiant story quests and is used to determine which quest or quests are started as a result of receiving a [[:Category:Story_Manager_Events|Story Manager Event]] from the game. | ||
Every Story Manager Event comes along with various ''Event Data''. For example: A "Change Location" event data includes the old and new locations, and the "Kill Actor" event data includes the victim, the killer, and whether the death is known to be a crime of murder. You can use this Event Data to respond to events that meet specific criteria. This makes Radiant Story a powerful tool for crafting quests and scenes that respond to the | Every Story Manager Event comes along with various ''Event Data''. For example: A "Change Location" event data includes the old and new locations, and the "Kill Actor" event data includes the victim, the killer, and whether the death is known to be a crime of murder. You can use this Event Data to respond to events that meet specific criteria. This makes Radiant Story a powerful tool for crafting quests and scenes that respond to the player's actions or immediate situation, or send them to some place they haven't been to before, etc. | ||
The primary way you make use of Event Data is by using [[:Category:conditions|Conditions]] on the quests and nodes in the Story Manager to check Event Data for particulars. | The primary way you make use of Event Data is by using [[:Category:conditions|Conditions]] on the quests and nodes in the Story Manager to check Event Data for particulars. |
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