Difference between revisions of "Creating a Mannequin"

154 bytes added ,  18:21, 30 April 2016
→‎Setting up the Mannequin: How did this get left out of the instructions?!
imported>DavidJCobb
m (fixes)
imported>DavidJCobb
(→‎Setting up the Mannequin: How did this get left out of the instructions?!)
 
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To add all of the required pieces, start by adding your ''PlayerHouseMannequin'' to the space. Then, place your ''XMarkerHeading'' next to the ''PlayerHouseMannequin'', but not on top of it; and rotate the ''XMarkerHeading'' to face the same direction that your mannequin should face.
To add all of the required pieces, start by adding your ''PlayerHouseMannequin'' to the space. Then, place your ''XMarkerHeading'' next to the ''PlayerHouseMannequin'', but not on top of it; and rotate the ''XMarkerHeading'' to face the same direction that your mannequin should face.


Finally, select the ''PlayerHouseMannequin'' and click the Create Trigger button on the toolbar (that is, the button whose icon is a cube with a "T" in front of it). This will open the Triggers window. In that window, select ''MannequinActivateTrig'' (you can use the "Filter" box to search for it) and click "OK."
Finally, select the ''PlayerHouseMannequin'' and click the Create Trigger button on the toolbar (that is, the button whose icon is a cube with a "T" in front of it). This will open the Triggers window. In that window, select ''MannequinActivateTrig'' (you can use the "Filter" box to search for it) and click "OK." A red box will be created around your mannequin; select it, edit its properties, and under the "Primitive" tab, make sure "Player Activation" is checked.


Once all of the needed pieces are in your cell, they have to be set up.
Once all of the needed pieces are in your cell, they have to be set up.
Anonymous user