Difference between revisions of "Creating a Mannequin"
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→Setting up the Mannequin: How did this get left out of the instructions?!
imported>DavidJCobb m (fixes) |
imported>DavidJCobb (→Setting up the Mannequin: How did this get left out of the instructions?!) |
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To add all of the required pieces, start by adding your ''PlayerHouseMannequin'' to the space. Then, place your ''XMarkerHeading'' next to the ''PlayerHouseMannequin'', but not on top of it; and rotate the ''XMarkerHeading'' to face the same direction that your mannequin should face. | To add all of the required pieces, start by adding your ''PlayerHouseMannequin'' to the space. Then, place your ''XMarkerHeading'' next to the ''PlayerHouseMannequin'', but not on top of it; and rotate the ''XMarkerHeading'' to face the same direction that your mannequin should face. | ||
Finally, select the ''PlayerHouseMannequin'' and click the Create Trigger button on the toolbar (that is, the button whose icon is a cube with a "T" in front of it). This will open the Triggers window. In that window, select ''MannequinActivateTrig'' (you can use the "Filter" box to search for it) and click "OK." | Finally, select the ''PlayerHouseMannequin'' and click the Create Trigger button on the toolbar (that is, the button whose icon is a cube with a "T" in front of it). This will open the Triggers window. In that window, select ''MannequinActivateTrig'' (you can use the "Filter" box to search for it) and click "OK." A red box will be created around your mannequin; select it, edit its properties, and under the "Primitive" tab, make sure "Player Activation" is checked. | ||
Once all of the needed pieces are in your cell, they have to be set up. | Once all of the needed pieces are in your cell, they have to be set up. |