Difference between revisions of "Creating a Merchant"

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To create a Merchant, follow the following steps:
To create a Merchant, follow the following steps:


* Create a Container.
* Create a Container (and name it). This is easier if you make a copy of an existing container, then remove everything from it (so you don't have to set up the model and sounds). Any of the chests starting with "Merchant..." are good ones to copy.
** Add any items you want the merchant to sell to the container.
** Add any items you want the merchant to sell to the container.


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** It is a good idea to put this somewhere the player cannot get to it (for example, outside the building in an interior cell)
** It is a good idea to put this somewhere the player cannot get to it (for example, outside the building in an interior cell)


* Create a Faction. On the Vender tab, do the following:
* Create a Faction (and name it). On the Vender tab, do the following:
** Check "Vendor"
** Check "Vendor"
** Enter your daily start and end hours for the merchant
** Enter your daily start and end hours for the merchant
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** Select the container that you placed ingame as the Merchant Container.
** Select the container that you placed ingame as the Merchant Container.


* Create an NPC.
* Create an NPC (and name it, set up their clothes/race/etc the way you want them).
** Give the NPC a common voice type (such as FemaleNord or MaleDarkElf) - This is needed to give them dialogue to run a shop.
** Give the NPC a common voice type (such as FemaleNord or MaleDarkElf) - This is needed to give them dialogue to run a shop.
** Add the Faction "JobMerchantFaction" to the NPC's Faction list.
** Add the Faction "JobMerchantFaction" to the NPC's Faction list.

Revision as of 16:02, 10 February 2012


(This is a brief tutorial. It will need to be fleshed out in the future)

To create a Merchant, follow the following steps:

  • Create a Container (and name it). This is easier if you make a copy of an existing container, then remove everything from it (so you don't have to set up the model and sounds). Any of the chests starting with "Merchant..." are good ones to copy.
    • Add any items you want the merchant to sell to the container.
  • Add the Container to the game
    • It is a good idea to put this somewhere the player cannot get to it (for example, outside the building in an interior cell)
  • Create a Faction (and name it). On the Vender tab, do the following:
    • Check "Vendor"
    • Enter your daily start and end hours for the merchant
    • Select a location for the merchant to offer their goods (for example, the shop cell). You can select "Near Self" to make the merchant sell anywhere.
    • Enter a Radius if the merchant needs to be within a certain distance of a reference.
    • Select the type of goods the merchant will sell from the Buy/Sell List drop-down menu (eg, VendorItemsApothecary or VendorItemsFletcher)
    • Select the container that you placed ingame as the Merchant Container.
  • Create an NPC (and name it, set up their clothes/race/etc the way you want them).
    • Give the NPC a common voice type (such as FemaleNord or MaleDarkElf) - This is needed to give them dialogue to run a shop.
    • Add the Faction "JobMerchantFaction" to the NPC's Faction list.
    • Add the new faction you created to the NPC's Faction list.

If done correctly, your merchant should now sell the goods from the container when in the correct location at the correct time.