Creating a Merchant

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Revision as of 06:58, 10 February 2012 by imported>Thepal (Created page with "Category:Tutorials Category:Modder Tutorials (This is a brief tutorial. It will need to be fleshed out in the future) To create a Merchant, follow the following step...")
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(This is a brief tutorial. It will need to be fleshed out in the future)

To create a Merchant, follow the following steps:

  • Create a Container.
    • Add any items you want the merchant to sell to the container.
  • Add the Container to the game
    • It is a good idea to put this somewhere the player cannot get to it (for example, outside the building in an interior cell)
  • Create a Faction. On the Vender tab, do the following:
    • Check "Vendor"
    • Enter your daily start and end hours for the merchant
    • Select a location for the merchant to offer their goods (for example, the shop cell). You can select "Near Self" to make the merchant sell anywhere.
    • Enter a Radius if the merchant needs to be within a certain distance of a reference.
    • Select the type of goods the merchant will sell from the Buy/Sell List drop-down menu (eg, VendorItemsApothecary or VendorItemsFletcher)
    • Select the container that you placed ingame as the Merchant Container.
  • Create an NPC.
    • Give the NPC a common voice type (such as FemaleNord or MaleDarkElf) - This is needed to give them dialogue to run a shop.
    • Add the Faction "JobMerchantFaction" to the NPC's Faction list.
    • Add the new faction you created to the NPC's Faction list.

If done correctly, your merchant should now sell the goods from the container when in the correct location at the correct time.