Difference between revisions of "Creating a Stable"

138 bytes added ,  12:40, 3 September 2012
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imported>DarkRider
imported>Shalani
 
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[[File:MFS_12.jpg|500px]]
[[File:MFS_12.jpg|500px]]


Next, under Character>Faction double click to open its base form edit box. Change the ID to something unique to your mod, then click OK and select Yes when the CK asks you to create a new form.
Next, under Character>Faction double click to open its base form edit box. Change the ID to something unique to your mod, then click OK and select Yes when the CK asks you to create a new form. "Can Be Owner" must be checked, or the faction will not show up in the factions ownership dropdown for the ownership of the horse (below).


[[File:MFS_13.jpg|500px]]
[[File:MFS_13.jpg|500px]]
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On the AI Packages tab, give your seller an AI package to work in the stables, it will be a sandbox type, scheduled at 8am for 12 hours, make your xmarker his location with a radius of 750. Add any additional packages you wish him to have, sleep, eat, wander, etc then close up by clicking OK.  
On the AI Packages tab, give your seller an AI package to work in the stables, it will be a sandbox type, scheduled at 8am for 12 hours, make your xmarker his location with a radius of 750. Add any additional packages you wish him to have, sleep, eat, wander, etc then close up by clicking OK.  


Lastly, we want to go back to our horse in the render window, open his ref edit box again, and on the Ownership tab, give ownership to your stable faction.  
Lastly, we want to go back to our horse in the render window, open his ref edit box again, and on the Ownership tab, give ownership to your stable faction.


==Part III: The Quest Aliases==
==Part III: The Quest Aliases==
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