Difference between revisions of "Creation Kit Keyboard Mapping"

12,186 bytes added ,  12:04, 20 November 2022
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OPPOSITE BLOCK.
The [[Creation Kit Keyboard Mapping]] is used when working in the [[Render Window]].


UNBLOCK.
Keyboard mapping for [[:Category:Navmesh|Navmesh]] editing can be found in the [[Navmesh Cheat Sheet]].


UNBLOCK IS OPPOSITE BLOCK.
{{WarningBox|Unlike previous toolkits, the Creation Kit does not allow user-defined hotkey mapping. The option to do so in the window no longer exists.}}


UNBLOCK IS UNBLOCK.
== Alphabetical ==


PRIVATE BLOCK.
{|border="1" cellpadding="5" cellspacing="0" align="left"
|-
! style="background:#efefef;" colspan=1  | Function
! style="background:#efefef;" | Key
! style="background:#efefef;" colspan=1  | Notes
|-
| Anchor the camera||SHIFT+F||Anchors camera based on current selection
|-
| Clear selection||D||Clears current selection (deselect)
|-
| Copy selection||CTRL+C||Copies current selection
|-
| Create a multibound reference||CTRL+B||Creates a multibound box encasing the currently selected object
|-
| Cut selection||CTRL+X||Cuts current selection (CTRL+V pastes what was cut)
|-
| Cycle camera view||Y||Cycles through the different camera views
|-
| Cycle the visibility of selected objects||1||Cycles the currently selected object between normal, transparent, hidden
|-
| Delete selection||DELETE||Deletes current selection
|-
| Drop camera||ALT+Z||Drops the camera to the bottom of the currently selected object
|-
| Drop selection to ground||F||Drops current selection to nearest collision
|-
| Duplicate selection||CTRL+D||Duplicates selection and automatically selects the duplication
|-
| Edit landscape||H||Opens the landscaping editor
|-
| Edit navmesh||CTRL+E||Toggles [[:Category:Navmesh|Navmesh]] editing mode on/off
|-
| Enter rotation manipulation mode||W||Toggles the Rotation Gizmo on/off
|-
| Enter scale manipulation mode||2||Toggles the Scale Gizmo on/off
|-
| Enter selection manipulation mode||R||Hides all currently visible Gizmos
|-
| Enter translation manipulation mode||E||Toggles the Translation Gizmo on/off
|-
| Export FaceGen data||Ctrl+F4||Builds temporary .tga (unnecessary) and permanent .dds (to distribute) of FaceGen data for all selected NPCs
|-
| Export selection as .FBX file||F2||Exports the currently selected object(s) in the render window to an FBX file
|-
| Freeze the camera||3||Freezes camera and shows view frustrum
|-
| Link/break planes/rooms||ALT+L||Links/Breaks Link between two Occlusion Planes or two Room Markers
|-
| Load selected object's parent cell||CTRL+L||Centers on the currently selected object and force loads its cell
|-
| Move clipboard references||CTRL+M||Moves current selection, does not create a copy or duplication (same FormID)
|-
| Object palette||SHIFT+O||Opens Object Palette window
|-
| Paste clipboard contents||CTRL+V||Pastes clipboard contents
|-
| Paste clipboard contents in place||CTRL+SHIFT+V||Pastes clipboard contents in place
|-
| Picking preferences||/||Opens the Picking Preferences dialog
|-
| Place camera above selection||T||Top-down view of selection
|-
| Raise selection||ALT+G||Raises selection 3 units (on the z axis)
|-
| Redo||CTRL+Y||Redo last action
|-
| Refresh||F5||Reloads the current cell
|-
| Reset rotation||CTRL+K||Resets current selection rotation to 0,0,0
|-
| Resnap references||SHIFT+K||Snaps current selection to current grid snap reference
|-
| Save||CTRL+S||Saves plugin
|-
| Scale a light's fade distance||S||Dragging will increase/decrease a light's area of effect
|-
| Scale a light's field of view||ALT+S||Dragging will increase/decrease a non-omni light's field of view (spotlight focus)
|-
| Scale a light's depth bias||ALT+B||Dragging will increase/decrease a shadow light's depth bias
|-
| Scale a light's intensity||CTRL+ALT+S||Dragging will increase/decrease the intensity (brightness) of a light
|-
| Scale a reference||S||Hold down "S" and move mouse to scale reference.
|-
| Search and replace||CTRL+F||Opens the Search and Replace window
|-
| Show land borders||B||Toggle exterior cell boundaries on/off
|-
| Show scene graph||F10||Opens Scene Graph window
|-
| Swap editor water||CTRL+W||Not supported
|-
| Toggle batch dialog||-||Opens the Batch Dialog window
|-
| Toggle bright lights||A||Toggles lights on/off
|-
| Toggle cell window loads||ALT+A||Toggles whether new exterior cells will automatically load whilst changing cell
|-
| Toggle collision geometry||F4||Toggles collision geometry on/off
|-
| Toggle debug geometry||4||Toggles debug geometry mode on/off (useful for checking Room Markers and Portals
|-
| Toggle flycam||`||Not Supported
|-
| Toggle fog||CTRL+5||Toggles fog on/off
|-
| Toggle gizmo orientation||G||Toggles gizmo orientation between world and local
|-
| Toggle grass||8||Toggles grass on/off
|-
| Toggle grid||=||Not Supported
|-
| Toggle havok||ALT+H||Toggles havok simulation on/off
|-
| Toggle land culling||SHIFT+L||Toggles Land Culling on/off
|-
| Toggle light markers||CTRL+I||Toggles light markers on/off
|-
| Toggle light radius||L||Toggles light markers radii on/off
|-
| Toggle location snap||Q||Toggles Grid Snap on/off
|-
| Toggle markers||M||Toggles markers on/off
|-
| Toggle non-land culling||SHIFT+C||Hides all references (useful to check Room Markers and Portals)
|-
| Toggle occlusion planes||U||Toggles Occlusion Planes on/off
|-
| Toggle orthographic perspective||0 (zero)||Toggles Orthographic Perspective on/off
|-
| Toggle picking against trees||CTRL+T||Toggles picking trees on/off (useful when working in areas with a lot of trees)
|-
| Toggle portal mode||CTRL+P||Toggles Portal Mode on/off (when on, only portals can be selected)
|-
| Toggle reference snap||SHIFT+Q||Brings up a crosshair and when a reference is selected, all other references will snap to that reference's orientation
|-
| Toggle rotation snap||CTRL+Q||Toggles Grid Rotate Snap on/off
|-
| Toggle selection culling||CTRL+SHIFT+C||Hides/Unhides current selection
|-
| Toggle shadows||5||Toggles shadows on/off
|-
| Toggle sky||6||Toggles Sky on/off
|-
| Toggle sound markers||CTRL+N||Toggles Sound Markers on/off
|-
| Toggle trees||ALT+T||Toggles Trees on/off
|-
| Toggle visibility of enable state children||CTRL+1||Toggles culling of the selected reference's enable state children
|-
| Toggle visibility of enable state opposite children||SHIFT+1||Toggles culling of the selected reference's enable state opposite children
|-
| Toggle water culling||SHIFT+W||Toggles water on/off
|-
| Toggle wireframe||7||Toggles wireframe on/off
|-
| Undo||CTRL+Z||Undo last action
|-
| Unhide all hidden objects||ALT+1||Unhides all hidden references
|-
| Zoom in and out||V||Hold "V" and move mouse to fine tune camera forward/backward transform
|}
<br style="clear: both"/>


SECRET BLOCK.
== By Feature ==


HIDE BLOCK.
=== Cell Editing ===


SURPRISE BLOCK.
{|border="1" cellpadding="5" cellspacing="0" align="left"
|-
! style="background:#efefef;" colspan=1  | Function
! style="background:#efefef;" | Key
! style="background:#efefef;" colspan=1  | Notes
|-
| Create a multibound reference||CTRL+B||Creates a multibound box encasing the currently selected object
|-
| Edit landscape||H||Opens the landscaping editor
|-
| Edit navmesh||CTRL+E||Toggles [[:Category:Navmesh|Navmesh]] editing mode on/off
|-
| Link/break planes/rooms||ALT+L||Links/Breaks Link between two Occlusion Planes or two Room Markers
|-
| Load selected object's parent cell||CTRL+L||Centers on the currently selected object and force loads its cell
|-
| Search and replace||CTRL+F||Opens the Search and Replace window
|-
| Toggle havok||ALT+H||Toggles havok simulation on/off
|-
| Toggle picking against trees||CTRL+T||Toggles picking trees on/off (useful when working in areas with a lot of trees)
|-
| Toggle portal mode||CTRL+P||Toggles Portal Mode on/off (when on, only portals can be selected)
|-
|}
<br style="clear: both"/>


DREAM BLOCK.
=== Clipboard ===


SLEEP BLOCK.
{|border="1" cellpadding="5" cellspacing="0" align="left"
|-
! style="background:#efefef;" colspan=1  | Function
! style="background:#efefef;" | Key
! style="background:#efefef;" colspan=1  | Notes
|-
| Copy selection||CTRL+C||Copies current selection
|-
| Cut selection||CTRL+X||Cuts current selection (CTRL+V pastes what was cut)
|-
| Paste clipboard contents||CTRL+V||Pastes clipboard contents
|-
| Paste clipboard contents in place||CTRL+SHIFT+V||Pastes clipboard contents in place
|}
<br style="clear: both"/>


THINK BLOCK.
=== Deprecated ===


EMOTION BLOCK.
{|border="1" cellpadding="5" cellspacing="0" align="left"
|-
! style="background:#efefef;" colspan=1  | Function
! style="background:#efefef;" | Key
! style="background:#efefef;" colspan=1  | Notes
|-
| Swap editor water||CTRL+W||Not supported
|-
| Toggle flycam||`||Not Supported
|-
| Toggle grid||=||Not Supported
|-
|}
<br style="clear: both"/>


SENCE BLOCK.
=== Editor ===


STUCK BLOCK.
{|border="1" cellpadding="5" cellspacing="0" align="left"
|-
! style="background:#efefef;" colspan=1  | Function
! style="background:#efefef;" | Key
! style="background:#efefef;" colspan=1  | Notes
|-
| Export selection as .FBX file||F2||Exports the currently selected object(s) in the render window to an FBX file
|-
| Export FaceGen data||Ctrl+F4||Builds temporary .tga (unnecessary) and permanent .dds (to distribute) of FaceGen data for all selected NPCs
|-
| Object palette||SHIFT+O||Opens Object Palette window
|-
| Picking preferences||/||Opens the Picking Preferences dialog
|-
| Save||CTRL+S||Saves plugin
|-
| Show scene graph||F10||Opens Scene Graph window
|-
| Toggle batch dialog||-||Opens the Batch Dialog window
|-
| Toggle cell window loads||ALT+A||Toggles whether new exterior cells will automatically load whilst changing cell
|-
| Redo||CTRL+Y||Redo last action
|-
| Refresh||F5||Reloads the current cell
|-
| Undo||CTRL+Z||Undo last action
|-
|}
<br style="clear: both"/>


WASTE BLOCK.
=== Lighting ===


FOOD BLOCK.
{|border="1" cellpadding="5" cellspacing="0" align="left"
|-
! style="background:#efefef;" colspan=1  | Function
! style="background:#efefef;" | Key
! style="background:#efefef;" colspan=1  | Notes
|-
| Scale fade distance||S||Dragging will increase/decrease a light's area of effect
|-
| Scale field of view||ALT+S||Dragging will increase/decrease a non-omni light's field of view (spotlight focus)
|-
| Scale depth bias||ALT+B||Dragging will increase/decrease a shadow light's depth bias
|-
| Scale light intensity||CTRL+ALT+S||Dragging will increase/decrease the intensity (brightness) of a light
|-
| Toggle fog||CTRL+5||Toggles fog on/off
|-
| Toggle light markers||CTRL+I||Toggles light markers on/off
|-
| Toggle light radius||L||Toggles light markers radii on/off
|-
| Toggle shadows||5||Toggles shadows on/off
|-
| Toggle sky||6||Toggles Sky on/off
|-
|}
<br style="clear: both"/>


LIVE BLOCK.
=== Render Window ===


DO BLOCK.
{|border="1" cellpadding="5" cellspacing="0" align="left"
|-
! style="background:#efefef;" colspan=1  | Function
! style="background:#efefef;" | Key
! style="background:#efefef;" colspan=1  | Notes
|-
| Anchor the camera||SHIFT+F||Anchors camera based on current selection
|-
| Cycle camera view||Y||Cycles through the different camera views
|-
| Cycle the visibility of selected objects||1||Cycles the currently selected object between normal, transparent, hidden
|-
| Drop camera||ALT+Z||Lowers the camera to the bottom of the currently selected object
|-
| Freeze the camera||3||Freezes camera and shows view frustrum
|-
| Place camera above selection||T||Top-down view of selection
|-
| Show land borders||B||Toggle exterior cell boundaries on/off
|-
| Toggle bright lights||A||Toggles lights on/off (light bulb icon on toolbar)
|-
| Toggle collision geometry||F4||Toggles collision geometry on/off
|-
| Toggle debug geometry||4||Toggles debug geometry mode on/off (useful for checking Room Markers and Portals
|-
| Toggle fog||CTRL+5||Toggles fog on/off
|-
| Toggle grass||8||Toggles grass on/off
|-
| Toggle land culling||SHIFT+L||Toggles Land Culling on/off
|-
| Toggle light markers||CTRL+I||Toggles light markers on/off
|-
| Toggle light radius||L||Toggles light markers radii on/off
|-
| Toggle markers||M||Toggles markers on/off
|-
| Toggle non-land culling||SHIFT+C||Hides all references (useful to check Room Markers and Portals)
|-
| Toggle occlusion planes||U||Toggles Occlusion Planes on/off
|-
| Toggle orthographic perspective||0 (zero)||Toggles Orthographic Perspective on/off
|-
| Toggle selection culling||CTRL+SHIFT+C||Hides/Unhides current selection
|-
| Toggle sound markers||CTRL+N||Toggles Sound Markers on/off|-
|-
| Toggle shadows||5||Toggles shadows on/off
|-
| Toggle sky||6||Toggles Sky on/off
|-
| Toggle trees||ALT+T||Toggles Trees on/off
|-
| Toggle visibility of enable state children||CTRL+1||Toggles culling of the selected reference's enable state children
|-
| Toggle visibility of enable state opposite children||SHIFT+1||Toggles culling of the selected reference's enable state opposite children
|-
| Toggle water culling||SHIFT+W||Toggles water on/off
|-
| Toggle wireframe||7||Toggles wireframe on/off
|-
| Unhide all hidden objects||ALT+1||Unhides all hidden references
|-
| Zoom in and out||V||Hold "V" and move mouse to fine tune camera forward/backward transform
|-
|}
<br style="clear: both"/>


HAPPEN BLOCK.
=== Selection ===


REAL BLOCK.
{|border="1" cellpadding="5" cellspacing="0" align="left"
|-
! style="background:#efefef;" colspan=1  | Function
! style="background:#efefef;" | Key
! style="background:#efefef;" colspan=1  | Notes
|-
| Clear selection||D||Clears current selection (deselect)
|-
| Cycle the visibility of selected objects||1||Cycles the currently selected object between normal, transparent, hidden
|-
| Delete selection||DELETE||Deletes current selection
|-
| Duplicate selection||CTRL+D||Duplicates selection and automatically selects the duplication
|-
| Toggle selection culling||CTRL+SHIFT+C||Hides/Unhides current selection
|-
|}
<br style="clear: both"/>


YOU BLOCK.
=== Transformation ===


I BLOCK.
{|border="1" cellpadding="5" cellspacing="0" align="left"
|-
! style="background:#efefef;" colspan=1  | Function
! style="background:#efefef;" | Key
! style="background:#efefef;" colspan=1  | Notes
|-
| Drop selection to ground||F||Drops current selection to nearest collision
|-
| Enter rotation manipulation mode||W||Toggles the Rotation Gizmo on/off
|-
| Enter scale manipulation mode||2||Toggles the Scale Gizmo on/off
|-
| Enter selection manipulation mode||R||Hides all currently visible Gizmos
|-
| Enter translation manipulation mode||E||Toggles the Translation Gizmo on/off
|-
| Move along Z axis||Z||Hold Z and move mouse to transform on Z axis (up/down)
|-
| Move along X axis||X||Hold X and move mouse to transform on X axis (east/west)
|-
| Move along Y axis||Y||Hold Y and move mouse to transform on Y axis (north/south)
|-
| Move clipboard references||CTRL+M||Moves current selection, does not create a copy or duplication (same FormID)
|-
| Raise selection||ALT+G||Raises selection 3 units (on the z axis)
|-
| Reset rotation||CTRL+K||Resets current selection rotation to 0,0,0
|-
| Resnap references||SHIFT+K||Snaps current selection to current grid snap reference
|-
| Scale a reference||S||Hold down "S" and move mouse to scale reference.
|-
| Toggle gizmo orientation||G||Toggles gizmo orientation between world and local
|-
| Toggle location snap||Q||Toggles Grid Snap on/off
|-
|}
<br style="clear: both"/>


ADVERB BLOCK.
[[Category:Keyboard Mappings]]
 
[[Category:Editor Reference ]]
VERB BLOCK.
 
ADJECTIVE BLOCK.
 
NOUN BLOCK.
 
DIMENSION BLOCK.
 
MASS BLOCK.
 
SUBSTANCE BLOCK.
 
MATERIAL BLOCK.
 
MATTER BLOCK.
 
TIME BLOCK.
 
SPACE BLOCK.
 
ENERGY BLOCK.
 
OBJECT BLOCK.
 
UNIVERSE BLOCK.
 
WORSE BLOCK.
 
WORST BLOCK.
 
BARRIER BLOCK.
 
BOUND BLOCK.
 
CLOG BLOCK.
 
LIMIT BLOCK.
 
OBSTRUCT BLOCK.
 
BLOCK BLOCK.
 
ANYTHING BLOCK.
 
EVERYTHING BLOCK.
 
HOW UNBLOCK ANYTHING?
 
HOW UNBLOCK EVERYTHING?
 
FOREVER WAYS EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK ARE.
 
ONE 1. ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
DREAM ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
THINK ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
SAY ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
READ ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
WRITE ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
COMMUNICATE ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
LISTEN ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
FOLLOW ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
WORSHIP ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
PRAY ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
ALLAH UNTIL EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
TWO 2.
 
OPPOSITE BLOCK.
 
UNBLOCK.
 
UNBLOCK IS OPPOSITE BLOCK.
 
UNBLOCK IS UNBLOCK.
 
PRIVATE BLOCK.
 
SECRET BLOCK.
 
HIDE BLOCK.
 
SURPRISE BLOCK.
 
DREAM BLOCK.
 
SLEEP BLOCK.
 
THINK BLOCK.
 
EMOTION BLOCK.
 
SENCE BLOCK.
 
STUCK BLOCK.
 
WASTE BLOCK.
 
FOOD BLOCK.
 
LIVE BLOCK.
 
DO BLOCK.
 
HAPPEN BLOCK.
 
REAL BLOCK.
 
YOU BLOCK.
 
I BLOCK.
 
ADVERB BLOCK.
 
VERB BLOCK.
 
ADJECTIVE BLOCK.
 
NOUN BLOCK.
 
DIMENSION BLOCK.
 
MASS BLOCK.
 
SUBSTANCE BLOCK.
 
MATERIAL BLOCK.
 
MATTER BLOCK.
 
TIME BLOCK.
 
SPACE BLOCK.
 
ENERGY BLOCK.
 
OBJECT BLOCK.
 
UNIVERSE BLOCK.
 
WORSE BLOCK.
 
WORST BLOCK.
 
BARRIER BLOCK.
 
BOUND BLOCK.
 
CLOG BLOCK.
 
LIMIT BLOCK.
 
OBSTRUCT BLOCK.
 
BLOCK BLOCK.
 
ANYTHING BLOCK.
 
EVERYTHING BLOCK.
 
HOW UNBLOCK ANYTHING?
 
HOW UNBLOCK EVERYTHING?
 
FOREVER WAYS EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK ARE.
 
ONE 1. ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
DREAM ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
THINK ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
SAY ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
READ ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
WRITE ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
COMMUNICATE ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
LISTEN ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
FOLLOW ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
WORSHIP ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
PRAY ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
ALLAH UNTIL EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
TWO 2.
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