Difference between revisions of "Creation Kit Keyboard Mapping"
Creation Kit Keyboard Mapping (edit)
Revision as of 12:04, 20 November 2022
, 12:04, 20 November 2022whoops, that was backwards
imported>Nika Cola |
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{{WarningBox|Unlike previous toolkits, the Creation Kit does not allow user-defined hotkey mapping. The option to do so in the window no longer exists.}} | {{WarningBox|Unlike previous toolkits, the Creation Kit does not allow user-defined hotkey mapping. The option to do so in the window no longer exists.}} | ||
== Alphabetical == | |||
{|border="1" cellpadding="5" cellspacing="0" align="left" | {|border="1" cellpadding="5" cellspacing="0" align="left" | ||
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|- | |- | ||
| Enter translation manipulation mode||E||Toggles the Translation Gizmo on/off | | Enter translation manipulation mode||E||Toggles the Translation Gizmo on/off | ||
|- | |||
| Export FaceGen data||Ctrl+F4||Builds temporary .tga (unnecessary) and permanent .dds (to distribute) of FaceGen data for all selected NPCs | |||
|- | |- | ||
| Export selection as .FBX file||F2||Exports the currently selected object(s) in the render window to an FBX file | | Export selection as .FBX file||F2||Exports the currently selected object(s) in the render window to an FBX file | ||
Line 78: | Line 81: | ||
| Save||CTRL+S||Saves plugin | | Save||CTRL+S||Saves plugin | ||
|- | |- | ||
| Scale a light's fade distance|| | | Scale a light's fade distance||S||Dragging will increase/decrease a light's area of effect | ||
|- | |||
| Scale a light's field of view||ALT+S||Dragging will increase/decrease a non-omni light's field of view (spotlight focus) | |||
|- | |- | ||
| Scale a light's depth bias||ALT+B||Dragging will increase/decrease a shadow light's depth bias | | Scale a light's depth bias||ALT+B||Dragging will increase/decrease a shadow light's depth bias | ||
Line 161: | Line 166: | ||
|- | |- | ||
| Unhide all hidden objects||ALT+1||Unhides all hidden references | | Unhide all hidden objects||ALT+1||Unhides all hidden references | ||
|- | |||
| Zoom in and out||V||Hold "V" and move mouse to fine tune camera forward/backward transform | |||
|} | |||
<br style="clear: both"/> | |||
== By Feature == | |||
=== Cell Editing === | |||
{|border="1" cellpadding="5" cellspacing="0" align="left" | |||
|- | |||
! style="background:#efefef;" colspan=1 | Function | |||
! style="background:#efefef;" | Key | |||
! style="background:#efefef;" colspan=1 | Notes | |||
|- | |||
| Create a multibound reference||CTRL+B||Creates a multibound box encasing the currently selected object | |||
|- | |||
| Edit landscape||H||Opens the landscaping editor | |||
|- | |||
| Edit navmesh||CTRL+E||Toggles [[:Category:Navmesh|Navmesh]] editing mode on/off | |||
|- | |||
| Link/break planes/rooms||ALT+L||Links/Breaks Link between two Occlusion Planes or two Room Markers | |||
|- | |||
| Load selected object's parent cell||CTRL+L||Centers on the currently selected object and force loads its cell | |||
|- | |||
| Search and replace||CTRL+F||Opens the Search and Replace window | |||
|- | |||
| Toggle havok||ALT+H||Toggles havok simulation on/off | |||
|- | |||
| Toggle picking against trees||CTRL+T||Toggles picking trees on/off (useful when working in areas with a lot of trees) | |||
|- | |||
| Toggle portal mode||CTRL+P||Toggles Portal Mode on/off (when on, only portals can be selected) | |||
|- | |||
|} | |||
<br style="clear: both"/> | |||
=== Clipboard === | |||
{|border="1" cellpadding="5" cellspacing="0" align="left" | |||
|- | |||
! style="background:#efefef;" colspan=1 | Function | |||
! style="background:#efefef;" | Key | |||
! style="background:#efefef;" colspan=1 | Notes | |||
|- | |||
| Copy selection||CTRL+C||Copies current selection | |||
|- | |||
| Cut selection||CTRL+X||Cuts current selection (CTRL+V pastes what was cut) | |||
|- | |||
| Paste clipboard contents||CTRL+V||Pastes clipboard contents | |||
|- | |||
| Paste clipboard contents in place||CTRL+SHIFT+V||Pastes clipboard contents in place | |||
|} | |||
<br style="clear: both"/> | |||
=== Deprecated === | |||
{|border="1" cellpadding="5" cellspacing="0" align="left" | |||
|- | |||
! style="background:#efefef;" colspan=1 | Function | |||
! style="background:#efefef;" | Key | |||
! style="background:#efefef;" colspan=1 | Notes | |||
|- | |||
| Swap editor water||CTRL+W||Not supported | |||
|- | |||
| Toggle flycam||`||Not Supported | |||
|- | |||
| Toggle grid||=||Not Supported | |||
|- | |||
|} | |||
<br style="clear: both"/> | |||
=== Editor === | |||
{|border="1" cellpadding="5" cellspacing="0" align="left" | |||
|- | |||
! style="background:#efefef;" colspan=1 | Function | |||
! style="background:#efefef;" | Key | |||
! style="background:#efefef;" colspan=1 | Notes | |||
|- | |||
| Export selection as .FBX file||F2||Exports the currently selected object(s) in the render window to an FBX file | |||
|- | |||
| Export FaceGen data||Ctrl+F4||Builds temporary .tga (unnecessary) and permanent .dds (to distribute) of FaceGen data for all selected NPCs | |||
|- | |||
| Object palette||SHIFT+O||Opens Object Palette window | |||
|- | |||
| Picking preferences||/||Opens the Picking Preferences dialog | |||
|- | |||
| Save||CTRL+S||Saves plugin | |||
|- | |||
| Show scene graph||F10||Opens Scene Graph window | |||
|- | |||
| Toggle batch dialog||-||Opens the Batch Dialog window | |||
|- | |||
| Toggle cell window loads||ALT+A||Toggles whether new exterior cells will automatically load whilst changing cell | |||
|- | |||
| Redo||CTRL+Y||Redo last action | |||
|- | |||
| Refresh||F5||Reloads the current cell | |||
|- | |||
| Undo||CTRL+Z||Undo last action | |||
|- | |||
|} | |||
<br style="clear: both"/> | |||
=== Lighting === | |||
{|border="1" cellpadding="5" cellspacing="0" align="left" | |||
|- | |||
! style="background:#efefef;" colspan=1 | Function | |||
! style="background:#efefef;" | Key | |||
! style="background:#efefef;" colspan=1 | Notes | |||
|- | |||
| Scale fade distance||S||Dragging will increase/decrease a light's area of effect | |||
|- | |||
| Scale field of view||ALT+S||Dragging will increase/decrease a non-omni light's field of view (spotlight focus) | |||
|- | |||
| Scale depth bias||ALT+B||Dragging will increase/decrease a shadow light's depth bias | |||
|- | |||
| Scale light intensity||CTRL+ALT+S||Dragging will increase/decrease the intensity (brightness) of a light | |||
|- | |||
| Toggle fog||CTRL+5||Toggles fog on/off | |||
|- | |||
| Toggle light markers||CTRL+I||Toggles light markers on/off | |||
|- | |||
| Toggle light radius||L||Toggles light markers radii on/off | |||
|- | |||
| Toggle shadows||5||Toggles shadows on/off | |||
|- | |||
| Toggle sky||6||Toggles Sky on/off | |||
|- | |||
|} | |||
<br style="clear: both"/> | |||
=== Render Window === | |||
{|border="1" cellpadding="5" cellspacing="0" align="left" | |||
|- | |||
! style="background:#efefef;" colspan=1 | Function | |||
! style="background:#efefef;" | Key | |||
! style="background:#efefef;" colspan=1 | Notes | |||
|- | |||
| Anchor the camera||SHIFT+F||Anchors camera based on current selection | |||
|- | |||
| Cycle camera view||Y||Cycles through the different camera views | |||
|- | |||
| Cycle the visibility of selected objects||1||Cycles the currently selected object between normal, transparent, hidden | |||
|- | |||
| Drop camera||ALT+Z||Lowers the camera to the bottom of the currently selected object | |||
|- | |||
| Freeze the camera||3||Freezes camera and shows view frustrum | |||
|- | |||
| Place camera above selection||T||Top-down view of selection | |||
|- | |||
| Show land borders||B||Toggle exterior cell boundaries on/off | |||
|- | |||
| Toggle bright lights||A||Toggles lights on/off (light bulb icon on toolbar) | |||
|- | |||
| Toggle collision geometry||F4||Toggles collision geometry on/off | |||
|- | |||
| Toggle debug geometry||4||Toggles debug geometry mode on/off (useful for checking Room Markers and Portals | |||
|- | |||
| Toggle fog||CTRL+5||Toggles fog on/off | |||
|- | |||
| Toggle grass||8||Toggles grass on/off | |||
|- | |||
| Toggle land culling||SHIFT+L||Toggles Land Culling on/off | |||
|- | |||
| Toggle light markers||CTRL+I||Toggles light markers on/off | |||
|- | |||
| Toggle light radius||L||Toggles light markers radii on/off | |||
|- | |||
| Toggle markers||M||Toggles markers on/off | |||
|- | |||
| Toggle non-land culling||SHIFT+C||Hides all references (useful to check Room Markers and Portals) | |||
|- | |||
| Toggle occlusion planes||U||Toggles Occlusion Planes on/off | |||
|- | |||
| Toggle orthographic perspective||0 (zero)||Toggles Orthographic Perspective on/off | |||
|- | |||
| Toggle selection culling||CTRL+SHIFT+C||Hides/Unhides current selection | |||
|- | |||
| Toggle sound markers||CTRL+N||Toggles Sound Markers on/off|- | |||
|- | |||
| Toggle shadows||5||Toggles shadows on/off | |||
|- | |||
| Toggle sky||6||Toggles Sky on/off | |||
|- | |||
| Toggle trees||ALT+T||Toggles Trees on/off | |||
|- | |||
| Toggle visibility of enable state children||CTRL+1||Toggles culling of the selected reference's enable state children | |||
|- | |||
| Toggle visibility of enable state opposite children||SHIFT+1||Toggles culling of the selected reference's enable state opposite children | |||
|- | |||
| Toggle water culling||SHIFT+W||Toggles water on/off | |||
|- | |||
| Toggle wireframe||7||Toggles wireframe on/off | |||
|- | |||
| Unhide all hidden objects||ALT+1||Unhides all hidden references | |||
|- | |||
| Zoom in and out||V||Hold "V" and move mouse to fine tune camera forward/backward transform | |||
|- | |||
|} | |||
<br style="clear: both"/> | |||
=== Selection === | |||
{|border="1" cellpadding="5" cellspacing="0" align="left" | |||
|- | |||
! style="background:#efefef;" colspan=1 | Function | |||
! style="background:#efefef;" | Key | |||
! style="background:#efefef;" colspan=1 | Notes | |||
|- | |||
| Clear selection||D||Clears current selection (deselect) | |||
|- | |||
| Cycle the visibility of selected objects||1||Cycles the currently selected object between normal, transparent, hidden | |||
|- | |||
| Delete selection||DELETE||Deletes current selection | |||
|- | |||
| Duplicate selection||CTRL+D||Duplicates selection and automatically selects the duplication | |||
|- | |||
| Toggle selection culling||CTRL+SHIFT+C||Hides/Unhides current selection | |||
|- | |||
|} | |||
<br style="clear: both"/> | |||
=== Transformation === | |||
{|border="1" cellpadding="5" cellspacing="0" align="left" | |||
|- | |||
! style="background:#efefef;" colspan=1 | Function | |||
! style="background:#efefef;" | Key | |||
! style="background:#efefef;" colspan=1 | Notes | |||
|- | |||
| Drop selection to ground||F||Drops current selection to nearest collision | |||
|- | |||
| Enter rotation manipulation mode||W||Toggles the Rotation Gizmo on/off | |||
|- | |||
| Enter scale manipulation mode||2||Toggles the Scale Gizmo on/off | |||
|- | |||
| Enter selection manipulation mode||R||Hides all currently visible Gizmos | |||
|- | |||
| Enter translation manipulation mode||E||Toggles the Translation Gizmo on/off | |||
|- | |||
| Move along Z axis||Z||Hold Z and move mouse to transform on Z axis (up/down) | |||
|- | |||
| Move along X axis||X||Hold X and move mouse to transform on X axis (east/west) | |||
|- | |||
| Move along Y axis||Y||Hold Y and move mouse to transform on Y axis (north/south) | |||
|- | |||
| Move clipboard references||CTRL+M||Moves current selection, does not create a copy or duplication (same FormID) | |||
|- | |||
| Raise selection||ALT+G||Raises selection 3 units (on the z axis) | |||
|- | |||
| Reset rotation||CTRL+K||Resets current selection rotation to 0,0,0 | |||
|- | |||
| Resnap references||SHIFT+K||Snaps current selection to current grid snap reference | |||
|- | |||
| Scale a reference||S||Hold down "S" and move mouse to scale reference. | |||
|- | |||
| Toggle gizmo orientation||G||Toggles gizmo orientation between world and local | |||
|- | |||
| Toggle location snap||Q||Toggles Grid Snap on/off | |||
|- | |||
|} | |} | ||
<br style="clear: both"/> | |||
[[Category:Keyboard Mappings]] | [[Category:Keyboard Mappings]] | ||
[[Category:Editor Reference ]] | [[Category:Editor Reference ]] |