DisablePlayerControls
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DisablePlayerControls disables some or all of the player's controls.
Syntax[edit | edit source]
DisablePlayerControls([MovementFlag][, FightingFlag][, POVFlag][, LookingFlag][, SneakingFlag][, MenuFlag][, ActivateFlag])
Where each Flag is a boolean value (either 0 or False, either 1 or True). Default (empty parenthesis) is equivalent to:
DisablePlayerControls(1, 1, 0, 0, 0, 1, 1) ; POV, Looking, and Sneaking are still enabled
- 1 = Disabled - Will Disable the Flag.
- 0 = Enabled - Will keep the Flag enabled, so the player can use the Flag.
Flag Definitions[edit | edit source]
- MovementFlag
- Player movement is disabled. Activation of world objects is disabled. HUD is partially disabled: Action Points, Health, Crosshair.
- FightingFlag
- Player cannot bring up a weapon. If the player currently has a weapon out, the weapon will be holstered.
- POVFlag
- Player cannot go into 3rd person view. If currently in 3rd person, the view is forced into first person.
- LookingFlag
- Player looking is disabled -- the player's view is locked into its current position.
- SneakingFlag
- Player cannot go into sneak mode. If currently sneaking, forces you out of sneak mode.
- MenuFlag
- Player cannot use the four main menus.
- ActivateFlag
- Player cannot activate anything.
Examples[edit | edit source]
DisablePlayerControls
Player's controls are disabled, except for Looking.
DisablePlayerControls 0 0 1 0 0
Player's ability to equip or use a weapon is disabled; all other controls are unaffected.
Notes[edit | edit source]
See Also[edit | edit source]
EnablePlayerControls
GetPlayerControlsDisabled