Difference between revisions of "EffectShader"

314 bytes added ,  05:08, 29 January 2013
added texture scale, couple of minor rephrases
imported>Tox2ik
imported>Tox2ik
(added texture scale, couple of minor rephrases)
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''Alpha Fade Out Time''
''Alpha Fade Out Time''
:: The time the fill effect takes to reach its Persistant Alpha Ratio.
:: The time the fill effect takes to reach its Persistent Alpha Ratio.


''Full Alpha Ratio''
''Full Alpha Ratio''
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''Alpha Pulse Amplitude''
''Alpha Pulse Amplitude''
:: How noticable the "pulsing" of the shader is.
:: How noticeable the pulsation of the shader is. Relevant only when one of the blend modes has been set to Source (inverted) Alpha.


''Alpha Pulse Frequency''
''Alpha Pulse Frequency''
:: How often the shader is "pulsed". It may be easier to consider that the period of any given pulse would be 1 second divided by the frequency of the pulses.
:: How often the shader exhibits a pulse. It may be easier to consider that the period of any given pulse would be 1 second divided by the frequency of the pulses (i.e. larger values give shorter pulses, decimal values below 1 give longer pulses).  


''Texture Animation Speed''
''Texture Animation Speed''
:: If a texture is selected, it can be animated across the U and V texture coordinates using these speed values.
:: If a texture is selected, it can be animated across the U (horizontal) and V (vertical) texture coordinates using these speed values.
 
''Texture Scale''
:: A larger value will repeat the texture more frequently on the surface of the target object.  


''Color''
''Color''
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