Difference between revisions of "EffectShader"
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added texture scale, couple of minor rephrases
imported>Tox2ik |
imported>Tox2ik (added texture scale, couple of minor rephrases) |
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''Alpha Fade Out Time'' | ''Alpha Fade Out Time'' | ||
:: The time the fill effect takes to reach its | :: The time the fill effect takes to reach its Persistent Alpha Ratio. | ||
''Full Alpha Ratio'' | ''Full Alpha Ratio'' | ||
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''Alpha Pulse Amplitude'' | ''Alpha Pulse Amplitude'' | ||
:: How | :: How noticeable the pulsation of the shader is. Relevant only when one of the blend modes has been set to Source (inverted) Alpha. | ||
''Alpha Pulse Frequency'' | ''Alpha Pulse Frequency'' | ||
:: How often the shader | :: How often the shader exhibits a pulse. It may be easier to consider that the period of any given pulse would be 1 second divided by the frequency of the pulses (i.e. larger values give shorter pulses, decimal values below 1 give longer pulses). | ||
''Texture Animation Speed'' | ''Texture Animation Speed'' | ||
:: If a texture is selected, it can be animated across the U and V texture coordinates using these speed values. | :: If a texture is selected, it can be animated across the U (horizontal) and V (vertical) texture coordinates using these speed values. | ||
''Texture Scale'' | |||
:: A larger value will repeat the texture more frequently on the surface of the target object. | |||
''Color'' | ''Color'' |