Difference between revisions of "EffectShader"

531 bytes added ,  06:14, 29 January 2013
moved "color" further down, added checkboxes Ignore Alpha - Grayscale to palette, added color keys.
imported>Tox2ik
(added texture scale, couple of minor rephrases)
imported>Tox2ik
(moved "color" further down, added checkboxes Ignore Alpha - Grayscale to palette, added color keys.)
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:: A larger value will repeat the texture more frequently on the surface of the target object.  
:: A larger value will repeat the texture more frequently on the surface of the target object.  


''Color''
:: The color of the fill effect if a texture is not selected.


''Texture''
''Texture''
:: Press the Edit button to add a texture instead of using a solid color. To remove an image file, press this button and cancel the dialogue window that appears.
:: Press the Edit button to add a texture instead of using a solid color. To remove an image file, press this button and cancel the dialogue window that appears.
''Color Key 1-3''
:: Only the level of white / black seems relevant when a texture has been selected. The color keys are ignored (true for all blend modes?) when no texture is selected. The scale represents intencity or the brightness. Time is given in seconds since the shader started.
''Ignore Alpha''
:: ?
''Projected UVs''
:: ?
''Lighting''
:: ?
''No Wpns''
:: ?
''Grayscale To Palette - Color''
:: Texture is ignored when this is off.
''Grayscale To Palette - Alpha''
:: Texture alpha is ignored when this is off (Palette opaque)


==== Edge Effect ====
==== Edge Effect ====
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''Inverse''
''Inverse''
:: Check this box to make the edge effect's blend mode inverted relative to the fill effect. For example, when using additive fill effect, checking this box will cause the edge effect to darken rather than lighten the mesh.
:: Check this box to make the edge effect's blend mode inverted relative to the fill effect. For example, when using additive fill effect, checking this box will cause the edge effect to darken rather than lighten the mesh.
''Color''
:: The color of the fill effect if a texture is not selected.


==== Holes ====
==== Holes ====
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These are [[Debris]] objects that are placed at an Actor's joints when the Effect Shader is applied. This is most clearly seen in the ice chunks that appear on an actor hit by the [http://www.uesp.net/wiki/Skyrim:Ice_Form Ice Form shout].
These are [[Debris]] objects that are placed at an Actor's joints when the Effect Shader is applied. This is most clearly seen in the ice chunks that appear on an actor hit by the [http://www.uesp.net/wiki/Skyrim:Ice_Form Ice Form shout].


''File:''
::The debris file used to pick .nif files from


''Fade In Time:''
''File:'' The debris file used to pick .nif files from
::The length of time needed to fade in the debris models when applied.
 
''Fade In Time:'' The length of time needed to fade in the debris models when applied.


''Fade Out Time:''
''Fade Out Time:'' The length of time needed to fade out the debris models when removed.
::The length of time needed to fade out the debris models when removed.


''Scale Start:''
''Scale Start:'' The starting scale of the debris models when they first appear.
::The starting scale of the debris models when they first appear.


''Scale End:''  
''Scale End:'' The ending scale of the debris models when they are fully attached.
::The ending scale of the debris models when they are fully attached.


''Scale In Time:''
''Scale In Time:'' The time it takes for the debris models to scale in (from Start Scale to End Scale).
::The time it takes for the debris models to scale in (from Start Scale to End Scale).


''Scale Out Time:''
''Scale Out Time:'' The time it takes for the debris models to scale out (from End Scale to Start Scale).
::The time it takes for the debris models to scale out (from End Scale to Start Scale).


[[Category:Object Classes]]
[[Category:Object Classes]]
[[Category:Special Effect]]
[[Category:Special Effect]]
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