Difference between revisions of "EffectShader"

14 bytes added ,  15:33, 16 August 2013
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imported>Danielleonyett
imported>Danielleonyett
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:: How often the shader exhibits a pulse. It may be easier to consider that the period of any given pulse would be 1 second divided by the frequency of the pulses (i.e. larger values give shorter pulses, decimal values below 1 give longer pulses).  
:: How often the shader exhibits a pulse. It may be easier to consider that the period of any given pulse would be 1 second divided by the frequency of the pulses (i.e. larger values give shorter pulses, decimal values below 1 give longer pulses).  


''Texture Animation Speed''
''Texture Animation Speed (U, V)''
:: If a texture is selected, it can be animated across the U (horizontal) and V (vertical) texture coordinates using these speed values.  
:: If a texture is selected, it can be animated across the U (horizontal) and V (vertical) texture coordinates using these speed values.  


''Texture Scale''
''Texture Scale (U, V)''
:: A larger value will repeat the texture more frequently on the surface of the target object.  
:: A larger value will repeat the texture more frequently on the surface of the target object.