Difference between revisions of "EffectShader"
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→Fill / Texture Effect
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:: How often the shader exhibits a pulse. It may be easier to consider that the period of any given pulse would be 1 second divided by the frequency of the pulses (i.e. larger values give shorter pulses, decimal values below 1 give longer pulses). | :: How often the shader exhibits a pulse. It may be easier to consider that the period of any given pulse would be 1 second divided by the frequency of the pulses (i.e. larger values give shorter pulses, decimal values below 1 give longer pulses). | ||
''Texture Animation Speed'' | ''Texture Animation Speed (U, V)'' | ||
:: If a texture is selected, it can be animated across the U (horizontal) and V (vertical) texture coordinates using these speed values. | :: If a texture is selected, it can be animated across the U (horizontal) and V (vertical) texture coordinates using these speed values. | ||
''Texture Scale'' | ''Texture Scale (U, V)'' | ||
:: A larger value will repeat the texture more frequently on the surface of the target object. | :: A larger value will repeat the texture more frequently on the surface of the target object. | ||