Difference between revisions of "EquipItem - Actor"

50 bytes added ,  19:56, 26 August 2013
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(Notes:) enchanted item effect bug confirmed to exist in version 1.9.32.0.7. Have simply removed the version info as it seems like this bug will be sticking around.
imported>Thor
imported>Egocarib
m ((Notes:) enchanted item effect bug confirmed to exist in version 1.9.32.0.7. Have simply removed the version info as it seems like this bug will be sticking around.)
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== Notes ==
== Notes ==
*A bug (verified to exist upto and including Skyrim 1.7.7.0.6) prevents magical effects from being applied to the player or actor if the item is user-enchanted.
*When using EquipItem to equip a custom player-enchanted item to any actor, a bug will prevent the magic effects of that enchantment from taking effect. Normal (non-player-enchanted) still take effect normally.
*If the calling actor does not have akItem, they will be given one. It is best, however, to add the item with [[AddItem - ObjectReference]], then equip it as the item might not otherwise register as equipped.
*If the calling actor does not have akItem, they will be given one. It is best, however, to add the item with [[AddItem - ObjectReference]], then equip it as the item might not otherwise register as equipped.
<source lang="papyrus">FrenchTaunterREF.EquipItem(HolyGrailARMO, True) ; Gives them one unless they've already got one</source>
<source lang="papyrus">FrenchTaunterREF.EquipItem(HolyGrailARMO, True) ; Gives them one unless they've already got one</source>
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