Difference between revisions of "EquipItem - Actor"

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6 bytes added ,  18:57, 26 August 2013
imported>Egocarib
m ((Notes:) enchanted item effect bug confirmed to exist in version 1.9.32.0.7. Have simply removed the version info as it seems like this bug will be sticking around.)
imported>Egocarib
Line 32: Line 32:


== Notes ==
== Notes ==
*When using EquipItem to equip a custom player-enchanted item to any actor, a bug will prevent the magic effects of that enchantment from taking effect. Normal (non-player-enchanted) still take effect normally.
*When using EquipItem to equip a custom player-enchanted item to any actor, a bug will prevent the magic effects of that enchantment from taking effect. Normal (non-player-enchanted) items still take effect normally.
*If the calling actor does not have akItem, they will be given one. It is best, however, to add the item with [[AddItem - ObjectReference]], then equip it as the item might not otherwise register as equipped.
*If the calling actor does not have akItem, they will be given one. It is best, however, to add the item with [[AddItem - ObjectReference]], then equip it as the item might not otherwise register as equipped.
<source lang="papyrus">FrenchTaunterREF.EquipItem(HolyGrailARMO, True) ; Gives them one unless they've already got one</source>
<source lang="papyrus">FrenchTaunterREF.EquipItem(HolyGrailARMO, True) ; Gives them one unless they've already got one</source>
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