Difference between revisions of "EquipItem - Actor"
Jump to navigation
Jump to search
→Notes
imported>Egocarib m ((Notes:) enchanted item effect bug confirmed to exist in version 1.9.32.0.7. Have simply removed the version info as it seems like this bug will be sticking around.) |
imported>Egocarib (→Notes) |
||
Line 32: | Line 32: | ||
== Notes == | == Notes == | ||
*When using EquipItem to equip a custom player-enchanted item to any actor, a bug will prevent the magic effects of that enchantment from taking effect. Normal (non-player-enchanted) still take effect normally. | *When using EquipItem to equip a custom player-enchanted item to any actor, a bug will prevent the magic effects of that enchantment from taking effect. Normal (non-player-enchanted) items still take effect normally. | ||
*If the calling actor does not have akItem, they will be given one. It is best, however, to add the item with [[AddItem - ObjectReference]], then equip it as the item might not otherwise register as equipped. | *If the calling actor does not have akItem, they will be given one. It is best, however, to add the item with [[AddItem - ObjectReference]], then equip it as the item might not otherwise register as equipped. | ||
<source lang="papyrus">FrenchTaunterREF.EquipItem(HolyGrailARMO, True) ; Gives them one unless they've already got one</source> | <source lang="papyrus">FrenchTaunterREF.EquipItem(HolyGrailARMO, True) ; Gives them one unless they've already got one</source> |