Difference between revisions of "Fallout 4 Simple Fetch Quest Tutorial Chapter 4: Creating a Test Room via Copying"

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(Created page with " =Start up the GECK by running the Bethesda.Net Launcher and Open up your Mod (as in Tutorial 3)= What we’re going to do is copy and modify an existing room =Double-Click...")
 
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[[Category:Tutorials]]
[[Category:New Users]]
{{Tutorial Index
|series=Fallout 4 Scripting Quest Tutorial
|chapter=4: Creating a Test Room via Copying
|Prev=Fallout_4_Simple_Fetch_Quest_Tutorial_Chapter_3:_Loading_Your_Mod_As_The_Active_File
|Next=Fallout_4_Simple_Fetch_Quest_Tutorial_Chapter_5:_Creating_an_NPC
}}
'''Note: This tutorial is written in Action-Reaction style''' — Headers are the '''action''' you have to do, and the pictures that follow depict the '''reaction''' (or result) of the Creation Kit.


=Start up the GECK by running the Bethesda.Net Launcher and Open up your Mod (as in Tutorial 3)=
=Start up the GECK by running the Bethesda.Net Launcher and Open up your Mod (as in Tutorial 3)=


What we’re going to do is copy and modify an existing room
What we’re going to do is copy and modify an existing room
[[image:Picture3-6.png]]


=Double-Click BoSHoldingCell in the Cell View window, and Zoom-Out using the Mouse Scroll Wheel=
=Double-Click BoSHoldingCell in the Cell View window, and Zoom-Out using the Mouse Scroll Wheel=
Line 9: Line 21:


Of course, later on you can modify more complex spaces, but learn the basics first.
Of course, later on you can modify more complex spaces, but learn the basics first.
[[image:Picture4-2.png]]


=Right-Click over BoSHoldingCell=
=Right-Click over BoSHoldingCell=
[[image:Picture4-3.png]]


=Click Duplicate Cell in the pop-up menu=
=Click Duplicate Cell in the pop-up menu=
Line 17: Line 33:


Let’s change the name to something better
Let’s change the name to something better
[[image:Picture4-4.png]]


=Click once on the duplicate cell’s name, then Click again=
=Click once on the duplicate cell’s name, then Click again=


This will allow you to change the name
This will allow you to change the name
[[image:Picture4-5.png]]


=Change the name to BosHoldingCellTut=
=Change the name to BosHoldingCellTut=
Line 27: Line 47:


You might also want to zoom out using the scroll wheel, just to make sure you copied the right room.
You might also want to zoom out using the scroll wheel, just to make sure you copied the right room.
[[image:Picture4-6.png]]


=Menu-Select File > Save=
=Menu-Select File > Save=
Line 33: Line 55:


Now let’s test our mod by placing our avatar in the room
Now let’s test our mod by placing our avatar in the room
[[image:Picture4-7.png]]


=Run Fallout 4=
=Run Fallout 4=


DON’T CLOSE YOUR GECK, otherwise you’ll have to reload everything after you’re finished testing. Instead, just minimize the GECK, so you can click on your Fallout 4 icon.
DON’T CLOSE YOUR GECK, otherwise you’ll have to reload everything after you’re finished testing. Instead, just minimize the GECK, so you can click on your Fallout 4 icon.
[[image:Picture4-8.png]]


=Click PLAY then Press any button to start=
=Click PLAY then Press any button to start=
[[image:Picture4-9.png]]


=Select CONTINUE and (A) Confirm=
=Select CONTINUE and (A) Confirm=
Line 47: Line 75:


Let’s switch to BosHoldingCellTut (the tutorial version)
Let’s switch to BosHoldingCellTut (the tutorial version)
[[image:Picture4-10.png]]


=Type `coc BoSHoldingCellTut=
=Type `coc BoSHoldingCellTut=


The backquote (`) puts you in command mode. coc is the command to teleport to a new cell. Cells are rooms, town, and other spaces in Fallout 4. I’m told it’s short for Center on Cell.  It takes as an argument a cell name, in our case BoSHoldingCellTut
The backquote (`) puts you in command mode. coc is the command to teleport to a new cell. Cells are rooms, town, and other spaces in Fallout 4. I’m told it’s short for Center on Cell.  It takes as an argument a cell name, in our case BoSHoldingCellTut
[[image:Picture4-11.png]]


=Type Enter=
=Type Enter=


You’re now in your copy of the BoSHoldingCell, aka BosHoldingCellTut
You’re now in your copy of the BoSHoldingCell, aka BosHoldingCellTut
[[image:Picture4-12.png]]


=Bring Up the QUICKSAVE menu (shown). Select QUICKSAVE then QUIT out of Fallout 4 (not shown)=
=Bring Up the QUICKSAVE menu (shown). Select QUICKSAVE then QUIT out of Fallout 4 (not shown)=
Line 63: Line 97:


In the next tutorial, we’ll populate that room with objects.
In the next tutorial, we’ll populate that room with objects.
[[image:Picture4-13.png]]

Latest revision as of 17:38, 17 April 2017

Fallout 4 Simple Fetch Quest Tutorial Chapter 4: Creating a Test Room via Copying
Fallout 4 Scripting Quest Tutorial Series, Chapter 4: Creating a Test Room via Copying
Return to Tutorial Hub
LeftArrow.png Previous Tutorial Next TutorialRightArrow.png

Note: This tutorial is written in Action-Reaction style — Headers are the action you have to do, and the pictures that follow depict the reaction (or result) of the Creation Kit.

Start up the GECK by running the Bethesda.Net Launcher and Open up your Mod (as in Tutorial 3)[edit | edit source]

What we’re going to do is copy and modify an existing room

Picture3-6.png

Double-Click BoSHoldingCell in the Cell View window, and Zoom-Out using the Mouse Scroll Wheel[edit | edit source]

We’re using the Brotherhood of Steel holding cell because it’s just a simple room with 4 walls, and that’s perfect for experimenting with adding objects and quests.

Of course, later on you can modify more complex spaces, but learn the basics first.

Picture4-2.png

Right-Click over BoSHoldingCell[edit | edit source]

Picture4-3.png

Click Duplicate Cell in the pop-up menu[edit | edit source]

Congratulations, you’ve just made a copy of BoSHoldingCell. Whenever you duplicate a cell, it places the new cell underneath the copied cell and appends COPY0000, e.g., BosHoldingCellCOPY0000

Let’s change the name to something better

Picture4-4.png

Click once on the duplicate cell’s name, then Click again[edit | edit source]

This will allow you to change the name

Picture4-5.png

Change the name to BosHoldingCellTut[edit | edit source]

“Tut” for tutorial

You might also want to zoom out using the scroll wheel, just to make sure you copied the right room.

Picture4-6.png

Menu-Select File > Save[edit | edit source]

It’s very important to save, anytime you make a change to your mod file, like duplicating a cell. Get in the habit of saving often.

Now let’s test our mod by placing our avatar in the room

Picture4-7.png

Run Fallout 4[edit | edit source]

DON’T CLOSE YOUR GECK, otherwise you’ll have to reload everything after you’re finished testing. Instead, just minimize the GECK, so you can click on your Fallout 4 icon.

Picture4-8.png

Click PLAY then Press any button to start[edit | edit source]

Picture4-9.png

Select CONTINUE and (A) Confirm[edit | edit source]

Note you don’t have to go to the MOD menu to load your MOD as you did in a previous tutorial.

Your screen my look different from mine, depending on where you left off in your game. I’m actually in the original BoSHoldingCell

Let’s switch to BosHoldingCellTut (the tutorial version)

Picture4-10.png

Type `coc BoSHoldingCellTut[edit | edit source]

The backquote (`) puts you in command mode. coc is the command to teleport to a new cell. Cells are rooms, town, and other spaces in Fallout 4. I’m told it’s short for Center on Cell. It takes as an argument a cell name, in our case BoSHoldingCellTut

Picture4-11.png

Type Enter[edit | edit source]

You’re now in your copy of the BoSHoldingCell, aka BosHoldingCellTut

Picture4-12.png

Bring Up the QUICKSAVE menu (shown). Select QUICKSAVE then QUIT out of Fallout 4 (not shown)[edit | edit source]

I usually just QUICKSAVE once, after I’ve teleported into the room. Afterwards, I just QUIT because I’m testing out mods and I don’t want my actions saves.

Okay you’re done with creating your own room and teleporting into that room.

In the next tutorial, we’ll populate that room with objects.

Picture4-13.png