Difference between revisions of "Fallout 4 Simple Fetch Quest Tutorial Chapter 7: Adding an Object to Fetch"
Fallout 4 Simple Fetch Quest Tutorial Chapter 7: Adding an Object to Fetch (edit)
Revision as of 15:40, 10 April 2017
, 15:40, 10 April 2017no edit summary
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'''Note: This tutorial uses an Action-Reaction System.''' | '''Note: This tutorial uses an Action-Reaction System.''' | ||
=Start up the GECK by running the Bethesda.Net Launcher and Open up your Mod (as in Tutorial 3)= | |||
Note: This is only if the GECK isn’t running. | |||
Now let’s find an object to fetch… say a Teddy Bear. | |||
=Click on the Cell View window, then Double Click on BoSHoldingCellTut= | |||
Note: I also used the mouse wheel to zoom out in the Render Window | |||
=Click on the Object Window, the Click on World Objects in the left list.= | |||
Here you’ll find allThis contains all the objects in the world. | |||
=Type the partial name of an object in the Filter text box= | |||
I typed “teddy” because I wanted to find a teddy bear, and I was guessing there had to be a teddy bear in the game. | |||
The right list fills up with all the objects in the world that match the partial name. I’m sure if you typed “car”, you’d find a lot of cars | |||
=Left-Click Hold-and-Drag the object (TeddyBear) into the lower-left corner of the room in the Render window= | |||
The teddy bear is tiny, so he’s hard to see. But he’s there!. | |||
Remember, you can position and object by clicking it and dragging at any time. And Yyou can rotate an object by clicking it to select it, then using the right-mouse button and dragging to rotate it. | |||
=File > Save= | |||
=Run Fallout 4= | |||
(you know how to do this, so I’ll skip all the steps. Continue until you get to the room) | |||
=Turn around to see the object to be fetched= |