Difference between revisions of "Fallout 4 Simple Fetch Quest Tutorial Chapter 7: Adding an Object to Fetch"
Fallout 4 Simple Fetch Quest Tutorial Chapter 7: Adding an Object to Fetch (edit)
Revision as of 17:40, 17 April 2017
, 17:40, 17 April 2017no edit summary
imported>Ravelabenergy |
imported>Ravelabenergy |
||
(2 intermediate revisions by the same user not shown) | |||
Line 2: | Line 2: | ||
[[Category:New Users]] | [[Category:New Users]] | ||
{{Tutorial Index | {{Tutorial Index | ||
|series= | |series=Fallout 4 Scripting Quest Tutorial | ||
|chapter=7: Adding an Object to Fetch | |chapter=7: Adding an Object to Fetch | ||
|Prev=Fallout_4_Simple_Fetch_Quest_Tutorial_Chapter_6:_Creating_Dialog | |Prev=Fallout_4_Simple_Fetch_Quest_Tutorial_Chapter_6:_Creating_Dialog | ||
Line 8: | Line 8: | ||
}} | }} | ||
'''Note: This tutorial | '''Note: This tutorial is written in Action-Reaction style''' — Headers are the '''action''' you have to do, and the pictures that follow depict the '''reaction''' (or result) of the Creation Kit. | ||
=Start up the GECK by running the Bethesda.Net Launcher and Open up your Mod (as in Tutorial 3)= | |||
Note: This is only if the GECK isn’t running. | |||
Now let’s find an object to fetch… say a Teddy Bear. | |||
[[image:Picture7-1.png]] | |||
=Click on the Cell View window, then Double Click on BoSHoldingCellTut= | |||
Note: I also used the mouse wheel to zoom out in the Render Window | |||
[[image:Picture7-2.png]] | |||
=Click on the Object Window, the Click on World Objects in the left list.= | |||
Here you’ll find allThis contains all the objects in the world. | |||
[[image:Picture7-3.png]] | |||
=Type the partial name of an object in the Filter text box= | |||
I typed “teddy” because I wanted to find a teddy bear, and I was guessing there had to be a teddy bear in the game. | |||
The right list fills up with all the objects in the world that match the partial name. I’m sure if you typed “car”, you’d find a lot of cars | |||
[[image:Picture7-4.png]] | |||
=Left-Click Hold-and-Drag the object (TeddyBear) into the lower-left corner of the room in the Render window= | |||
The teddy bear is tiny, so he’s hard to see. But he’s there!. | |||
Remember, you can position and object by clicking it and dragging at any time. And Yyou can rotate an object by clicking it to select it, then using the right-mouse button and dragging to rotate it. | |||
[[image:Picture7-5.png]] | |||
=File > Save= | |||
[[image:Picture7-6.png]] | |||
=Run Fallout 4= | |||
(you know how to do this, so I’ll skip all the steps. Continue until you get to the room) | |||
[[image:Picture7-7.png]] | |||
=Turn around to see the object to be fetched= | |||
[[image:Picture7-8.png]] |