Difference between revisions of "Fallout 4 Simple Fetch Quest Tutorial Chapter 7: Adding an Object to Fetch"

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[[Category:New Users]]
[[Category:New Users]]
{{Tutorial Index
{{Tutorial Index
|series=Fallout4 Scripting Quest Tutorial
|series=Fallout 4 Scripting Quest Tutorial
|chapter=7: Adding an Object to Fetch
|chapter=7: Adding an Object to Fetch
|Prev=Fallout_4_Simple_Fetch_Quest_Tutorial_Chapter_6:_Creating_Dialog
|Prev=Fallout_4_Simple_Fetch_Quest_Tutorial_Chapter_6:_Creating_Dialog
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}}
}}


'''Note: This tutorial uses an Action-Reaction System.'''
'''Note: This tutorial is written in Action-Reaction style''' — Headers are the '''action''' you have to do, and the pictures that follow depict the '''reaction''' (or result) of the Creation Kit.


=Start up the GECK by running the Bethesda.Net Launcher and Open up your Mod (as in Tutorial 3)=
=Start up the GECK by running the Bethesda.Net Launcher and Open up your Mod (as in Tutorial 3)=
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Now let’s find an object to fetch… say a Teddy Bear.
Now let’s find an object to fetch… say a Teddy Bear.
[[image:Picture7-1.png]]


=Click on the Cell View window, then Double Click on BoSHoldingCellTut=
=Click on the Cell View window, then Double Click on BoSHoldingCellTut=


Note: I also used the mouse wheel to zoom out in the Render Window
Note: I also used the mouse wheel to zoom out in the Render Window
[[image:Picture7-2.png]]


=Click on the Object Window, the Click on World Objects in the left list.=
=Click on the Object Window, the Click on World Objects in the left list.=


Here you’ll find allThis contains all the objects in the world.
Here you’ll find allThis contains all the objects in the world.
[[image:Picture7-3.png]]


=Type the partial name of an object in the Filter text box=
=Type the partial name of an object in the Filter text box=
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The right list fills up with all the objects in the world that match the partial name. I’m sure if you typed “car”, you’d find a lot of cars
The right list fills up with all the objects in the world that match the partial name. I’m sure if you typed “car”, you’d find a lot of cars
[[image:Picture7-4.png]]


=Left-Click Hold-and-Drag the object (TeddyBear) into the lower-left corner of the room in the Render window=
=Left-Click Hold-and-Drag the object (TeddyBear) into the lower-left corner of the room in the Render window=
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Remember, you can position and object by clicking it and dragging at any time. And Yyou can rotate an object by clicking it to select it, then using the right-mouse button and dragging to rotate it.
Remember, you can position and object by clicking it and dragging at any time. And Yyou can rotate an object by clicking it to select it, then using the right-mouse button and dragging to rotate it.
[[image:Picture7-5.png]]


=File > Save=
=File > Save=
[[image:Picture7-6.png]]


=Run Fallout 4=
=Run Fallout 4=


(you know how to do this, so I’ll skip all the steps. Continue until you get to the room)
(you know how to do this, so I’ll skip all the steps. Continue until you get to the room)
[[image:Picture7-7.png]]


=Turn around to see the object to be fetched=
=Turn around to see the object to be fetched=
[[image:Picture7-8.png]]