Difference between revisions of "GetActorValue - Actor"

285 bytes added ,  14:09, 21 June 2018
m
→‎Notes: those are the same thing
imported>Jlundin
 
imported>DavidJCobb
m (→‎Notes: those are the same thing)
 
(10 intermediate revisions by 7 users not shown)
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float Function GetActorValue(string asValueName) native
float Function GetActorValue(string asValueName) native
float Function GetAV(string asValueName)
float Function GetAV(string asValueName)
  return GetActorValue(asValueName)
EndFunction
</source>
</source>


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<source lang="papyrus">
<source lang="papyrus">
; Obtain the player's current health actor value
; Obtain the player's current health actor value
int playersHealth = Game.GetPlayer().GetActorValue("health") as int
Float fPlayerHealth = Game.GetPlayer().GetActorValue("Health")
</source>
</source>
<br/>
<br/>
<source lang="papyrus">
<source lang="papyrus">
; Obtain Bob's current health actor value
; Obtain Bob's current Sneak actor value
int bobsHealth = Bob.GetAV("Health") as int
Float fBobSneak = Bob.GetAV("Sneak")
</source>
</source>
== Notes ==
*GetActorValue is slightly faster than GetAV as it is native.
*This function returns the current value as opposed to the base (maximum) value. To get the base value see [[GetBaseActorValue - Actor]].


== See Also ==
== See Also ==
*[[Actor Value List]]
*[[GetBaseActorValue - Actor]]
*[[Actor Script]]
*[[GetActorValuePercentage - Actor]]
*[[DamageActorValue - Actor]]
*[[DamageActorValue - Actor]]
*[[ModActorValue - Actor]]
*[[ForceActorValue - Actor]]
*[[ForceActorValue - Actor]]
*[[GetBaseActorValue - Actor]]
*[[ModActorValue - Actor]]
*[[RestoreActorValue - Actor]]
*[[RestoreActorValue - Actor]]
*[[SetActorValue - Actor]]
*[[SetActorValue - Actor]]
*[[Actor Value List]]
*[[Actor Script]]
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