Difference between revisions of "GetActorValue - Actor"

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124 bytes removed ,  09:08, 11 July 2017
m
→‎Notes: Remove note about getting the maximum value(example, 250/400 - you would want 400.) as it's unknown how to get this value.
imported>Thingy Person
imported>Lisselli
m (→‎Notes: Remove note about getting the maximum value(example, 250/400 - you would want 400.) as it's unknown how to get this value.)
Line 33: Line 33:
*GetActorValue is slightly faster than GetAV as it is native.
*GetActorValue is slightly faster than GetAV as it is native.
*This function returns the current value as opposed to the base value. To get the base value see [[GetBaseActorValue - Actor]].
*This function returns the current value as opposed to the base value. To get the base value see [[GetBaseActorValue - Actor]].
*[[GetBaseActorValue - Actor]] returns the possible max value of a stat BEFORE buffs. To get the player's current percent of a stat after buffs (with examples how to get the max buffed value or a percent of the max buffed value of a stat as well), see [[GetActorValuePercentage - Actor]]
*This function will '''not''' return the maximum value of health, magicka or stamina. Only the current value. Currently it is unknown how to get the maximum value.


== See Also ==
== See Also ==
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