GetTimeElapsed - ActiveMagicEffect

SKSE Member of: ActiveMagicEffect Script

Returns the Elapsed time of the Active Magic Effect.

SyntaxEdit

float Function GetTimeElapsed() native

Return ValueEdit

Returns the Time Elapsed

ExamplesEdit

Float TimeElapsed = Buff.GetTimeElapsed()
Debug.Trace("The Buff has lasted " + TimeElapsed)

NotesEdit

  • This function returns the number of seconds the effect exists, whether or not its active.

See AlsoEdit