Difference between revisions of "Idle Markers"

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imported>Scornett
 
imported>HawkFest
 
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'''Idle Markers''' allow you to specify how an [[:Category:Actor|Actor]] should behave when it reaches a specific spot. Idle Markers can represent specific animations (such as SweepIdleMarker or CounterLeanMarker), or allow the Actor to choose randomly from among a set of potential animations (such as PatrolIdleMarker, which includes a set of ten animations like shifting weight or swatting flies). Actors will ignore any animations they can't use.
'''Idle Markers''' are categorized under "''Miscellaneous / IdleMarker''" in the Object Window. They allow you to specify how an [[:Category:Actor|Actor]] should behave when it reaches a specific spot. Idle Markers can represent specific animations (such as SweepIdleMarker or CounterLeanMarker), or allow the Actor to choose randomly from among a set of potential animations (such as PatrolIdleMarker, which includes a set of ten animations like shifting weight or swatting flies). Actors will ignore any animations they can't use.


Actors will typically use Idle Markers when performing a [[Procedure Sandbox|Sandbox]] behavior, or while idling at an Idle Marker location as part of a [[Procedure Patrol|Patrol]]. Many [[Procedure Sandbox|Sandbox Packages]], including the sandbox component of the [[Default Master Package]] will allow actors to 'wander' around and seek out Idle Markers to use, so you can simply populate a space with them and allow the Actors to seek them out on their own.
Actors will typically use Idle Markers when performing a [[Procedure Sandbox|Sandbox]] behavior, or while idling at an Idle Marker location as part of a [[Procedure Patrol|Patrol]]. Many [[Procedure Sandbox|Sandbox Packages]], including the sandbox component of the [[Default Master Package]] will allow actors to 'wander' around and seek out Idle Markers to use, so you can simply populate a space with them and allow the Actors to seek them out on their own.
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{{NewFeature|In Skyrim, many idle animations have been implemented as [[Furniture|Furniture Objects]] (orange markers) instead of Idle Marker Objects (blue 'I' markers). Furniture is more restrictive (you can't add or delete animations involving a piece of furniture), but allows the animation to be posed more precisely. In conjunction with the [[SetRestrained_-_Actor|Set Restrained]] Function, Furniture can also be used to 'hold' an Actor in a pose or animation even when they might otherwise be pushed out of it.}}
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|style="border-style: solid; border-width: 0"|[[Image:NewFeature.jpg|48px]]
|style="border-style: solid; border-width: 0"|In Skyrim, many idle animations have been implemented as [[Furniture|Furniture Objects]] (orange markers) instead of Idle Marker Objects (blue 'I' markers). Furniture is more restrictive (you can't add or delete animations involving a piece of furniture), but allows the animation to be posed more precisely. In conjunction with the [[SetRestrained_-_Actor|Set Restrained]] Function, Furniture can also be used to 'hold' an Actor in a pose or animation even when they might otherwise be pushed out of it.
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