Location

Revision as of 14:40, 11 November 2011 by imported>Scornett-Bot (Script running global find and replace: Category:Object Classes for Category:Objects)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Location Object

Location objects are found in the Object Window under WorldData.

To create a new Location, right-click in the list of Locations in the Object Window and select "new" from the popup. To create a new location based off an existing location, right-click the location you wish to use as a basis and select "duplicate". To delete an existing location, right-click that location and select delete.

Location Dialog

 

ID

Editor ID of Location object.

Name

Name of the Location.

Parent Location

Use the drop down to choose a location to be used as the Parent Location.

World Location Marker Ref

Usually, the map marker of the location is used.

World Location Radius

Usually kept at the default of 0 (zero).

Horse Marker Ref

Press the "Select Horse Marker" to select the Horse Marker for the location.

Music

Unreported Crime Faction

Keywords

Add or create a new keyword that will be associated with this location by right-clicking in the list and choosing Add or New. In the above example (BleakcoastCaveLocation), the keywords associated with the location are LocSetCave, LocTypeAnimalDen, LocTypeDungeon, LocTypeClearable, LocSetCaveIce.

Location Ref Types

Lists the Location Ref Types associated with the location. Double-clicking on any of the loc ref types will load up the cell in the Render Window and select the reference that has that location ref type.

Cells

Lists the cells that are tagged with this location. Double-clicking on the IDs in the list will load up that cell in the Render Window.

Actors

Lists the actors that are tagged with this location. Double-clicking on the IDs in the list will load up that cell and select that actor in the Render Window.