Difference between revisions of "OnCellAttach - ObjectReference"

m
→‎Notes: Fires before OnReset
imported>Terra Nova2
m (→‎Notes: Added a method of tracking.)
m (→‎Notes: Fires before OnReset)
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*This event will NOT ever fire if used in a Player Alias script. The only cell attachment-related event that the Player seems to trigger is [[OnCellLoad - ObjectReference|OnCellLoad]]
*This event will NOT ever fire if used in a Player Alias script. The only cell attachment-related event that the Player seems to trigger is [[OnCellLoad - ObjectReference|OnCellLoad]]
*However, if you want to use this to track the player that is involved in a quest(not as an alias) you can make an xmarker and place it in the cell where you expect the player to be and attach a script containing this event, and check against the cell the player is in. This will work in conjunction with [[OnCellDetach - ObjectReference|OnCellDetach]].
*However, if you want to use this to track the player that is involved in a quest(not as an alias) you can make an xmarker and place it in the cell where you expect the player to be and attach a script containing this event, and check against the cell the player is in. This will work in conjunction with [[OnCellDetach - ObjectReference|OnCellDetach]].
* This event fires before [[OnReset - ObjectReference]].


== See Also ==
== See Also ==
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