Difference between revisions of "OnCellAttach - ObjectReference"

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m
Add note that OnCellAttach DOES fire for disabled objects.
m (→‎Notes: Fires before OnReset)
m (Add note that OnCellAttach DOES fire for disabled objects.)
 
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*However, if you want to use this to track the player that is involved in a quest(not as an alias) you can make an xmarker and place it in the cell where you expect the player to be and attach a script containing this event, and check against the cell the player is in. This will work in conjunction with [[OnCellDetach - ObjectReference|OnCellDetach]].
*However, if you want to use this to track the player that is involved in a quest(not as an alias) you can make an xmarker and place it in the cell where you expect the player to be and attach a script containing this event, and check against the cell the player is in. This will work in conjunction with [[OnCellDetach - ObjectReference|OnCellDetach]].
* This event fires before [[OnReset - ObjectReference]].
* This event fires before [[OnReset - ObjectReference]].
* This event '''will''' fire for disabled objects.


== See Also ==
== See Also ==
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