OnControlDown - Form
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SKSE Member of: Form Script
Listens for the pressing of game controls that have been registered via RegisterForControl.
Syntax[edit | edit source]
Event OnControlDown(string control)
EndEvent
Parameters[edit | edit source]
- control: The control press.
Examples[edit | edit source]
Event OnControlDown(string control)
If control == "Forward"
Debug.Trace("The player is pressing the forwards control.")
EndIf
EndEvent
Control Strings[edit | edit source]
- This is a list of the valid control strings the event will accept.
"Forward", "Back", "Strafe Left", "Strafe Right", "Move", "Look", "Left Attack/Block", "Right Attack/Block"
"Activate", "Ready Weapon", "Tween Menu", "Toggle POV", "Zoom Out", "Zoom In", "Jump", "Sprint", "Shout",
"Sneak", "Run", "Toggle Always Run", "Auto-Move", "Favorites", "Hotkey1", "Hotkey2", "Hotkey3", "Hotkey4",
"Hotkey5", "Hotkey6", "Hotkey7", "Hotkey8", "Quicksave", "Quickload", "Wait", "Journal", "Pause", "Screenshot",
"Multi-Screenshot", "Console", "CameraPath", "Quick Inventory", "Quick Magic", "Quick Stats", "Quick Map"
Notes[edit | edit source]
- If multiple controls are registered, you'll want to differentiate in the event body as demonstrated above. If only one key will be registered for the form, such differentiation is not necessary.