Difference between revisions of "OnHit - ObjectReference"
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**akProjectile can be None if hit by a melee attack. | **akProjectile can be None if hit by a melee attack. | ||
Also, if this reference is an [[Actor Script|Actor]] and the projectile was caused by a weapon enchant, the enchanted weapon will be in akWeapon. | Also, if this reference is an [[Actor Script|Actor]] and the projectile was caused by a weapon enchant, the enchanted weapon will be in akWeapon. | ||
'''This needs to be verified. What's akWeapon? This is not a part of the parameters.''' | |||
== See Also == | == See Also == | ||
*[[ObjectReference Script]] | *[[ObjectReference Script]] |