Difference between revisions of "OnHit - ObjectReference"
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"akWeapon" is how "akSource" is most commonly referred in the vanilla scripts.
imported>Sagitarius22 (→Notes) |
imported>Jonwd7 m ("akWeapon" is how "akSource" is most commonly referred in the vanilla scripts.) |
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Line 35: | Line 35: | ||
**akProjectile can be None if hit by a melee attack. | **akProjectile can be None if hit by a melee attack. | ||
*This reference is ''not'' an [[Actor Script|Actor]]: | *This reference is ''not'' an [[Actor Script|Actor]]: | ||
** | **akSource can be None if hit by a projectile attack where the projectile was not fired by a weapon (for example, a magic spell with a projectile component). | ||
**akProjectile can be None if hit by a melee attack. | **akProjectile can be None if hit by a melee attack. | ||
Also, if this reference is an [[Actor Script|Actor]] and the projectile was caused by a weapon enchant, the enchanted weapon will be in | Also, if this reference is an [[Actor Script|Actor]] and the projectile was caused by a weapon enchant, the enchanted weapon will be in akSource. | ||
== See Also == | == See Also == | ||
*[[ObjectReference Script]] | *[[ObjectReference Script]] |