Difference between revisions of "Perk Entry Point"

1,040 bytes added ,  00:05, 23 November 2013
added descriptions and notes for various perk entry points
imported>Egocarib
(modify bow zoom)
imported>Egocarib
(added descriptions and notes for various perk entry points)
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* Adjust Book Skill Points - Not Used?
* Adjust Book Skill Points - Not Used?
* Adjust Limb Damage - Not Used
* Adjust Limb Damage - Not Used
* Allow Mount Actor
* Apply Bashing Spell
* Apply Bashing Spell
** Applies a spell to the target when the perk owner successfully bashes him/her
** Applies a spell to the target when the perk owner successfully bashes him/her (with a shield or weapon)
** Spell archetype must be Fire and Forget - Contact, Constant Effect - Contact, or Constant Effect - Self
* Apply Combat Hit Spell
* Apply Combat Hit Spell
** Applies a spell to the target when the perk owner successfully hits him/her
** Applies a spell to the target when the perk owner successfully hits him/her
*** Note: A combat hit is considered a hit with a melee weapon, therefore hand to hand, Magic and Archery will not cause this perk to activate.
** A combat hit is considered a hit with a melee weapon, therefore hand to hand, Magic and Archery will not cause this perk to activate.
** Spell archetype must be Fire and Forget - Contact, Constant Effect - Contact, or Constant Effect - Self
* Apply Reanimate Spell
* Apply Reanimate Spell
** Applies a spell to all actors reanimated by the perk owner.
** Spell archetype must be Fire and Forget - Contact, Constant Effect - Contact, or Constant Effect - Self
* Apply Sneaking Spell
* Apply Sneaking Spell
** Applies a spell to the owner while sneaking. Beothia's Ebony Mail is a good example of this.
** Applies a spell to the owner while sneaking. Beothia's Ebony Mail is a good example of this.
** Spell archetype must be Fire and Forget - Contact, Constant Effect - Contact, or Constant Effect - Self
* Apply Weapon Swing Spell
* Apply Weapon Swing Spell
** The target appears to gain a perk with 'Apply Combat Hit Spell' using the specified spell.
** Targets attacking the perk owner appear to gain a perk with 'Apply Combat Hit Spell' using the specified spell.
* Calculate Mine Explode Chance
** Spell archetype must be Fire and Forget - Contact, Constant Effect - Contact, or Constant Effect - Self
* Calculate Mine Explode Chance - Not Used
* Calculate My Critical Hit Chance
* Calculate My Critical Hit Chance
** Adjusts the perk owner's critical hit chance. Base chance without perks for the player is zero.
* Calculate My Critical Hit Damage
* Calculate My Critical Hit Damage
** Adjusts the amount of damage a critical hit by the perk owner will inflict. Base critical damage without perks is calculated from the weapon's base damage multiplied by a crit multiplier that appears to vary from weapon type to weapon type (usually around 0.4 or 0.5x)
* Calculate Weapon Damage
* Calculate Weapon Damage
* Can Dual Cast Spell
* Can Dual Cast Spell
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