Difference between revisions of "Perk Entry Point"

1,697 bytes added ,  06:40, 12 April 2017
→‎Perk Entry Points: added Entry Point types.
imported>Lisselli
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imported>Lisselli
(→‎Perk Entry Points: added Entry Point types.)
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A list of all the perk entry points.
A list of all the perk entry points.
== Entry Point Types ==
**Value Function: These functions allow you to modify a value. You can perform the following operations:
***Set Value: Sets the value to a specific number. value = X
***Add Value: Add a number to the value (can be negative). value = value + x
***Multiply Value: Multiply the value by a number. value = value * x
***Add Range to Value: Add a random number in a specified range to the value. value = value + Random( X, Y )
***Add Actor Value Mult: Add a specified Actor Value, times a specified multiplier, to the value. value = value + Actor Value X * Y
***Set to Actor Value Mult: Set the value to the result of the specified Actor Value times a specified multiplier. value = Actor Value X * Y
***Multiply Actor Value Mult: Multiply the value by the result of the specified Actor Value times a specified multiplier. value = value * Actor Value X * Y
***Multiply 1 + Actor Value Mult: Multiply the value by the result of 1 plus the product of the specified Actor Value times a specified multiplier. value = value * ( 1 + Actor Value X * Y )
***Absolute Value: Set the value to its absolute value (so that it is non-negative). value = abs( value )
***Negative Absolute Value: Set the value to the negative of its absolute value (so that it is always negative). value = -abs( value )
**Select Spell Function: Specify a spell to be used by the entry point.
**Leveled List Function: Specify a leveled list to be used by the entry point.
**Activate Function: Specify an Activation choice to be presented to the player when activating a reference. This can be used to present a pop-up list of choices for player actions.
**Set Text Function: Specify text to be used by the code.


== Perk Entry Points ==
== Perk Entry Points ==
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