Difference between revisions of "Perk Entry Point"
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→Perk Entry Points: added Entry Point types.
imported>Lisselli m (Info on Mod Shout OK) |
imported>Lisselli (→Perk Entry Points: added Entry Point types.) |
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A list of all the perk entry points. | A list of all the perk entry points. | ||
== Entry Point Types == | |||
**Value Function: These functions allow you to modify a value. You can perform the following operations: | |||
***Set Value: Sets the value to a specific number. value = X | |||
***Add Value: Add a number to the value (can be negative). value = value + x | |||
***Multiply Value: Multiply the value by a number. value = value * x | |||
***Add Range to Value: Add a random number in a specified range to the value. value = value + Random( X, Y ) | |||
***Add Actor Value Mult: Add a specified Actor Value, times a specified multiplier, to the value. value = value + Actor Value X * Y | |||
***Set to Actor Value Mult: Set the value to the result of the specified Actor Value times a specified multiplier. value = Actor Value X * Y | |||
***Multiply Actor Value Mult: Multiply the value by the result of the specified Actor Value times a specified multiplier. value = value * Actor Value X * Y | |||
***Multiply 1 + Actor Value Mult: Multiply the value by the result of 1 plus the product of the specified Actor Value times a specified multiplier. value = value * ( 1 + Actor Value X * Y ) | |||
***Absolute Value: Set the value to its absolute value (so that it is non-negative). value = abs( value ) | |||
***Negative Absolute Value: Set the value to the negative of its absolute value (so that it is always negative). value = -abs( value ) | |||
**Select Spell Function: Specify a spell to be used by the entry point. | |||
**Leveled List Function: Specify a leveled list to be used by the entry point. | |||
**Activate Function: Specify an Activation choice to be presented to the player when activating a reference. This can be used to present a pop-up list of choices for player actions. | |||
**Set Text Function: Specify text to be used by the code. | |||
== Perk Entry Points == | == Perk Entry Points == |