Difference between revisions of "Persistence (Creation Kit)"

474 bytes added ,  22:00, 10 September 2023
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(Created page with "Normally, references in Skyrim are only kept in memory when they're nearby. The base game has over two hundred thousand references in it, after all, representing everythin...")
 
 
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Additionally, when the game loads an ESP file that lacks the ESM and ESL flags, the game will automatically flag ''every reference in that file'' as persistent, in-memory, on load.
Additionally, when the game loads an ESP file that lacks the ESM and ESL flags, the game will automatically flag ''every reference in that file'' as persistent, in-memory, on load.
== Cases where the CK fails to confer persistence ==
There are additional cases where a ref may need to be made persistent, but where the Creation Kit checks (or at least the ones found by reverse engineering) fail to detect the need for persistence:
* If a Unique Actor [[Alias|quest alias]] targets a given NPC, then the NPC's ref needs to be flagged as persistent. The ref itself isn't used by the alias (it's the base form that's used), so the CK misses this case.


== See Also ==
== See Also ==
* [[Persistence (Papyrus)]]
* [[Persistence (Papyrus)]]
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