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(Created page with "WIP writing pickpocket event") |
(Documented PickPocket SM event) |
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Event triggered when the Player pickpockets an NPC. | |||
==Event Data== | |||
*Target: The NPC that was pickpocketed. | |||
*GetIsID: The ID of the pickpocketed object | |||
*GetValue: The value of the pickpocketed object | |||
*HasKeyword: If the pickpocketed object has a keyword. | |||
*IsInList: If the pickpocketed object is in a specified formlist. | |||
*Success: If the player succeeded in pickpocketing the NPC. |
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