Difference between revisions of "PlaceActorAtMe - ObjectReference"
PlaceActorAtMe - ObjectReference (edit)
Revision as of 20:49, 15 September 2012
, 20:49, 15 September 2012I had issues getting the script to compile and about 30 minutes later, I noticed that I was using Actor instead of ActorBase. I decided it would be a good thing to note here.
imported>Cipscis (→Examples: Removing example using GetForm_-_Game, as this function should never be used this way. Scripts should be blind to the contents of data files) |
imported>DSoS m (I had issues getting the script to compile and about 30 minutes later, I noticed that I was using Actor instead of ActorBase. I decided it would be a good thing to note here.) |
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Line 36: | Line 36: | ||
; Place a new boss bear at this location | ; Place a new boss bear at this location | ||
MarkerProperty.PlaceActorAtMe(BearBaseProperty, 3) | MarkerProperty.PlaceActorAtMe(BearBaseProperty, 3) | ||
</source> | |||
==Extra Info== | |||
For users who are having issues getting this to compile and getting the error: | |||
"type mismatch on parameter 1 (did you forget a cast?)" | |||
Make sure that you are using ActorBase instead of Actor in your Property setting! | |||
For Example: | |||
<source lang="papyrus"> | |||
ActorBase Property ActorToPlace Auto | |||
Event OnSomething(stuff here) | |||
SpawnMarker.PlaceActorAtMe(ActorToPlace, ActorLevel).StartCombat(GetPlayer()) | |||
EndEvent | |||
</source> | </source> | ||