Difference between revisions of "Quest Alias Tab"

258 bytes added ,  20:56, 13 November 2023
→‎Alias Data:: Made warning text use warning boxes. Added a note that factions are removed from actors when they are removed from aliases even if the actor is still in an alias that has the faction in its list. The previous note was note very clear about this, and it can be very surprising behavior.
(→‎Fill Type Conditions: - clarified that this is talking about the "Match Conditions" list. There is no label on the UI that says "Fill type conditions".)
(→‎Alias Data:: Made warning text use warning boxes. Added a note that factions are removed from actors when they are removed from aliases even if the actor is still in an alias that has the faction in its list. The previous note was note very clear about this, and it can be very surprising behavior.)
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*'''Scripts''': Select scripts to run on the alias. These must extend [[ReferenceAlias_Script|ReferenceAlias]] script type in order to work properly.
*'''Scripts''': Select scripts to run on the alias. These must extend [[ReferenceAlias_Script|ReferenceAlias]] script type in order to work properly.
* '''Factions''': The aliased reference will be considered a member of the specified factions while in the alias.
* '''Factions''': The aliased reference will be considered a member of the specified factions while in the alias.
**Warning: When the alias is cleared, the faction data will also be removed from the base actor (if that data is present).
{{WarningBox|The faction will be removed from the base actor when the alias is cleared or forced to point at a different reference, even if it appears in the faction list for another reference alias targeting the same actor that is still filled. The behavior is as though [[RemoveFromFaction_-_Actor|RemoveFromFaction]] is called on the reference as it is leaving the alias.}}
* '''Spells''': The specified spells will be added to the reference that fills the alias, and removed when the reference leaves the alias. Note that rightclicking and using the Add menu in this box will allow you to add only Shouts, but if you wish to add other kinds of spell, you can drag them into this box from the Object Window.
* '''Spells''': The specified spells will be added to the reference that fills the alias, and removed when the reference leaves the alias. Note that rightclicking and using the Add menu in this box will allow you to add only Shouts, but if you wish to add other kinds of spell, you can drag them into this box from the Object Window.
* '''Keywords''': The aliased reference will be considered to have the specified keywords while in the alias.
* '''Keywords''': The aliased reference will be considered to have the specified keywords while in the alias.
* '''Inventory''': The specified items are added to the reference's inventory when the reference is placed into the alias.
* '''Inventory''': The specified items are added to the reference's inventory when the reference is placed into the alias.
**Warning: This is permanent - these items are NOT removed when the reference leaves the alias.
{{WarningBox|This is permanent - these items are NOT removed when the reference leaves the alias.}}
* '''Package Data''': The list of packages is considered an additional "package stack" that sits on top of the aliased actor's base package stack. If an actor is in multiple aliases, the alias packages stack in quest priority order.
* '''Package Data''': The list of packages is considered an additional "package stack" that sits on top of the aliased actor's base package stack. If an actor is in multiple aliases, the alias packages stack in quest priority order.
* '''Override Package Lists''': Anything specified here replaces the matching "override" package list from the base actor. (See [[Interrupt Override Packages]].)
* '''Override Package Lists''': Anything specified here replaces the matching "override" package list from the base actor. (See [[Interrupt Override Packages]].)
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