Difference between revisions of "Quest Alias Tab"

38 bytes added ,  21:01, 13 November 2023
m
→‎Alias Data:: Clarified that "clearing" an alias also means when the quest stops.
(→‎Alias Data:: Made warning text use warning boxes. Added a note that factions are removed from actors when they are removed from aliases even if the actor is still in an alias that has the faction in its list. The previous note was note very clear about this, and it can be very surprising behavior.)
m (→‎Alias Data:: Clarified that "clearing" an alias also means when the quest stops.)
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*'''Scripts''': Select scripts to run on the alias. These must extend [[ReferenceAlias_Script|ReferenceAlias]] script type in order to work properly.
*'''Scripts''': Select scripts to run on the alias. These must extend [[ReferenceAlias_Script|ReferenceAlias]] script type in order to work properly.
* '''Factions''': The aliased reference will be considered a member of the specified factions while in the alias.
* '''Factions''': The aliased reference will be considered a member of the specified factions while in the alias.
{{WarningBox|The faction will be removed from the base actor when the alias is cleared or forced to point at a different reference, even if it appears in the faction list for another reference alias targeting the same actor that is still filled. The behavior is as though [[RemoveFromFaction_-_Actor|RemoveFromFaction]] is called on the reference as it is leaving the alias.}}
{{WarningBox|The faction will be removed from the base actor when the alias is cleared (including when the quest is stopped) or forced to point at a different reference, even if it appears in the faction list for another reference alias targeting the same actor that is still filled. The behavior is as though [[RemoveFromFaction_-_Actor|RemoveFromFaction]] is called on the reference as it is leaving the alias.}}
* '''Spells''': The specified spells will be added to the reference that fills the alias, and removed when the reference leaves the alias. Note that rightclicking and using the Add menu in this box will allow you to add only Shouts, but if you wish to add other kinds of spell, you can drag them into this box from the Object Window.
* '''Spells''': The specified spells will be added to the reference that fills the alias, and removed when the reference leaves the alias. Note that rightclicking and using the Add menu in this box will allow you to add only Shouts, but if you wish to add other kinds of spell, you can drag them into this box from the Object Window.
* '''Keywords''': The aliased reference will be considered to have the specified keywords while in the alias.
* '''Keywords''': The aliased reference will be considered to have the specified keywords while in the alias.
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