Difference between revisions of "Quest Alias Tab"

414 bytes added ,  21:23, 21 November 2023
m
→‎Alias Data:: Add an example to the faction warning for reference aliases.
m (→‎Alias Data:: Clarified that "clearing" an alias also means when the quest stops.)
m (→‎Alias Data:: Add an example to the faction warning for reference aliases.)
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*'''Scripts''': Select scripts to run on the alias. These must extend [[ReferenceAlias_Script|ReferenceAlias]] script type in order to work properly.
*'''Scripts''': Select scripts to run on the alias. These must extend [[ReferenceAlias_Script|ReferenceAlias]] script type in order to work properly.
* '''Factions''': The aliased reference will be considered a member of the specified factions while in the alias.
* '''Factions''': The aliased reference will be considered a member of the specified factions while in the alias.
{{WarningBox|The faction will be removed from the base actor when the alias is cleared (including when the quest is stopped) or forced to point at a different reference, even if it appears in the faction list for another reference alias targeting the same actor that is still filled. The behavior is as though [[RemoveFromFaction_-_Actor|RemoveFromFaction]] is called on the reference as it is leaving the alias.}}
{{WarningBox|The faction will be removed from the base actor when the alias is cleared (including when the quest is stopped) or forced to point at a different reference, even if it appears in the faction list for another reference alias targeting the same actor that is still filled. The behavior is as though [[RemoveFromFaction_-_Actor|RemoveFromFaction]] is called on the reference as it is leaving the alias.
 
'''Example:''' 2 quests, named <code>Quest1</code> and <code>Quest2</code>, are both started, and both have aliases that are filled with the same Actor. Both aliases add the Actor to <code>ThievesGuildFaction</code>. <code>Quest1</code> is stopped, but <code>Quest2</code> continues running. '''The Actor will no longer be in <code>ThievesGuildFaction</code>''', even though <code>Quest2</code> is still running.}}
* '''Spells''': The specified spells will be added to the reference that fills the alias, and removed when the reference leaves the alias. Note that rightclicking and using the Add menu in this box will allow you to add only Shouts, but if you wish to add other kinds of spell, you can drag them into this box from the Object Window.
* '''Spells''': The specified spells will be added to the reference that fills the alias, and removed when the reference leaves the alias. Note that rightclicking and using the Add menu in this box will allow you to add only Shouts, but if you wish to add other kinds of spell, you can drag them into this box from the Object Window.
* '''Keywords''': The aliased reference will be considered to have the specified keywords while in the alias.
* '''Keywords''': The aliased reference will be considered to have the specified keywords while in the alias.
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