Difference between revisions of "Quest Data Tab"

87 bytes added ,  19:13, 23 February 2012
Starts Enabled quests consider all their aliases to be "Allow Reserved", by Maturin http://forums.bethsoft.com/topic/1351996-bug-alias-records-preventing-dialogue-appearing (post #8)
imported>Scrivener07
m (Wondering what these flags do exactly)
imported>Digitalparanoid
(Starts Enabled quests consider all their aliases to be "Allow Reserved", by Maturin http://forums.bethsoft.com/topic/1351996-bug-alias-records-preventing-dialogue-appearing (post #8))
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*'''Priority:''' Dialogue is assigned by priority. The dialogue for higher priority quests will take precedence over the dialogue of lower priority quests, in cases where the dialogue "stacks" (shared topic types, or blocking/exclusive branches).
*'''Priority:''' Dialogue is assigned by priority. The dialogue for higher priority quests will take precedence over the dialogue of lower priority quests, in cases where the dialogue "stacks" (shared topic types, or blocking/exclusive branches).
*'''Event:''' Any quest which specifies an Event can only be started by the [[:Category:Story Manager|Story Manager]] ("Start Game Enabled" will be greyed out). Quests which have no Event are started "manually", by calling [[Start_-_Quest|Start]], [[SetCurrentStageID_-_Quest|SetStage]], or [[SetObjectiveDisplayed_-_Quest|SetObjectiveDisplayed]].
*'''Event:''' Any quest which specifies an Event can only be started by the [[:Category:Story Manager|Story Manager]] ("Start Game Enabled" will be greyed out). Quests which have no Event are started "manually", by calling [[Start_-_Quest|Start]], [[SetCurrentStageID_-_Quest|SetStage]], or [[SetObjectiveDisplayed_-_Quest|SetObjectiveDisplayed]].
*'''Start Game Enabled:''' This option is only available for quests with no triggering Event. If this box is checked, the quest starts running at the beginning of the game. Otherwise, it will not start running until the [[Start_-_Quest|Start]], [[SetCurrentStageID_-_Quest|SetStage]], or [[SetObjectiveDisplayed_-_Quest|SetObjectiveDisplayed]] commands are used.
*'''Start Game Enabled:''' This option is only available for quests with no triggering Event. If this box is checked, the quest starts running at the beginning of the game. Otherwise, it will not start running until the [[Start_-_Quest|Start]], [[SetCurrentStageID_-_Quest|SetStage]], or [[SetObjectiveDisplayed_-_Quest|SetObjectiveDisplayed]] commands are used. Starts Enabled quests automatically consider all their aliases to be "Allow Reserved".
*'''Run Once:''' n/a
*'''Run Once:''' n/a
*'''Warn on alias fill failure:'''n/a
*'''Warn on alias fill failure:'''n/a