Difference between revisions of "Quest Data Tab"

99 bytes added ,  12:03, 20 June 2015
m
The creation kit based instructions for generating an SEQ file didn't work for me (no file create) but TES5Edit did, so included it as an option.
imported>Egocarib
imported>Bug64
m (The creation kit based instructions for generating an SEQ file didn't work for me (no file create) but TES5Edit did, so included it as an option.)
 
Line 9: Line 9:
*'''Start Game Enabled:''' This option is only available for quests with no triggering Event. If this box is checked, the quest starts running at the beginning of the game. Otherwise, it will not start running until the [[Start_-_Quest|Start]], [[SetCurrentStageID_-_Quest|SetStage]], or [[SetObjectiveDisplayed_-_Quest|SetObjectiveDisplayed]] commands are used.
*'''Start Game Enabled:''' This option is only available for quests with no triggering Event. If this box is checked, the quest starts running at the beginning of the game. Otherwise, it will not start running until the [[Start_-_Quest|Start]], [[SetCurrentStageID_-_Quest|SetStage]], or [[SetObjectiveDisplayed_-_Quest|SetObjectiveDisplayed]] commands are used.
**Start Game Enabled quests automatically grey out the option for their aliases to "Allow Reserved." However, for Start Game Enabled quests added to a pre-existing save, this may still need to be ticked to avoid problems. To set this flag on a Start Game Enabled quest alias, highlight the alias's line in the alias list window and press CTRL-SHIFT-R to tick the flag.
**Start Game Enabled quests automatically grey out the option for their aliases to "Allow Reserved." However, for Start Game Enabled quests added to a pre-existing save, this may still need to be ticked to avoid problems. To set this flag on a Start Game Enabled quest alias, highlight the alias's line in the alias list window and press CTRL-SHIFT-R to tick the flag.
{{WarningBox|'''Important!''' As of 1.7 the game uses SEQ files in order to track ''Start-Game Enabled'' quests you've added, and possibly ones you've altered. These files are needed for your dialogue and scenes to work properly. See [http://forums.bethsoft.com/topic/1417941-dialoguequest-bug-solution/page__p__21672989#entry21672989 here] how to generate them.}}
{{WarningBox|'''Important!''' As of 1.7 the game uses SEQ files in order to track ''Start-Game Enabled'' quests you've added, and possibly ones you've altered. These files are needed for your dialogue and scenes to work properly. You may generate them using [[TES5Edit Documentation#Creating Start-Game Enabled Quest (SEQ) Files|TES5Edit]] or the [http://forums.bethsoft.com/topic/1417941-dialoguequest-bug-solution/page__p__21672989#entry21672989 CreationKit].}}
*'''Run Once:''' Prevents the Quest from being reset when it starts. If a "Start Game Enabled" quest is not also flagged to "Run Once", its [[OnInit]] event will fire twice.
*'''Run Once:''' Prevents the Quest from being reset when it starts. If a "Start Game Enabled" quest is not also flagged to "Run Once", its [[OnInit]] event will fire twice.
**For clarity, all forms of resetting including [[Reset_-_Quest|Reset()]] will not work when this is checked.
**For clarity, all forms of resetting including [[Reset_-_Quest|Reset()]] will not work when this is checked.
Anonymous user