Difference between revisions of "SM Event Node"

222 bytes added ,  14:05, 18 April 2012
added note about mod conflicts
imported>Scornett
 
imported>Fg109
(added note about mod conflicts)
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*'''Hours until reset''': Enter a number. The Story Manager will not attempt to start this quest again until the indicated number of Game Hours has passed. If this number is 0.0000, this check is ignored.
*'''Hours until reset''': Enter a number. The Story Manager will not attempt to start this quest again until the indicated number of Game Hours has passed. If this number is 0.0000, this check is ignored.
*'''Node Conditions''': Conditions for the Story Manager to check. If the conditions are not valid, the Story Manager will not process this quest.
*'''Node Conditions''': Conditions for the Story Manager to check. If the conditions are not valid, the Story Manager will not process this quest.
==Known Issues==
*If two mods both modify an event node for some quest in the mods, only the quest belonging to the last loaded mod will be started.[http://forums.bethsoft.com/topic/1362045-event-node-conflict-question/]


[[Category:Character]]
[[Category:Character]]
[[Category:Story Manager]]
[[Category:Story Manager]]
[[Category:Object Classes]]
[[Category:Object Classes]]
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