Difference between revisions of "SM Event Node"
added note about mod conflicts
imported>Scornett |
imported>Fg109 (added note about mod conflicts) |
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*'''Hours until reset''': Enter a number. The Story Manager will not attempt to start this quest again until the indicated number of Game Hours has passed. If this number is 0.0000, this check is ignored. | *'''Hours until reset''': Enter a number. The Story Manager will not attempt to start this quest again until the indicated number of Game Hours has passed. If this number is 0.0000, this check is ignored. | ||
*'''Node Conditions''': Conditions for the Story Manager to check. If the conditions are not valid, the Story Manager will not process this quest. | *'''Node Conditions''': Conditions for the Story Manager to check. If the conditions are not valid, the Story Manager will not process this quest. | ||
==Known Issues== | |||
*If two mods both modify an event node for some quest in the mods, only the quest belonging to the last loaded mod will be started.[http://forums.bethsoft.com/topic/1362045-event-node-conflict-question/] | |||
[[Category:Character]] | [[Category:Character]] | ||
[[Category:Story Manager]] | [[Category:Story Manager]] | ||
[[Category:Object Classes]] | [[Category:Object Classes]] |