Difference between revisions of "SM Event Node"

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79 bytes added ,  20:13, 2 May 2012
imported>Fg109
(added note about mod conflicts)
imported>A.ellis
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==Known Issues==
==Known Issues==
*If two mods both modify an event node for some quest in the mods, only the quest belonging to the last loaded mod will be started.[http://forums.bethsoft.com/topic/1362045-event-node-conflict-question/]
*If two mods both modify an event node for some quest in the mods, only the quest belonging to the last loaded mod will be started.[http://forums.bethsoft.com/topic/1362045-event-node-conflict-question/] This occurs even if you create a duplicate SM Event and enter only your quests.
 
[[Category:Character]]
[[Category:Character]]
[[Category:Story Manager]]
[[Category:Story Manager]]
[[Category:Object Classes]]
[[Category:Object Classes]]
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